4 #ifndef _SCENEGRAPH_LOADER_H
5 #define _SCENEGRAPH_LOADER_H
Definition: Renderer.h:39
Definition: BaseLoader.h:18
RefCountedPtr< Text::DistanceFieldFont > GetLabel3DFont() const
Definition: BaseLoader.h:23
void SetUpPatterns()
Definition: BaseLoader.cpp:105
RefCountedPtr< Text::DistanceFieldFont > m_labelFont
Definition: BaseLoader.h:32
Graphics::Renderer * m_renderer
Definition: BaseLoader.h:29
RefCountedPtr< Graphics::Material > GetDecalMaterial(unsigned int index)
Definition: BaseLoader.cpp:75
void FindPatterns(PatternContainer &output)
Definition: BaseLoader.cpp:91
BaseLoader(Graphics::Renderer *r)
Definition: BaseLoader.cpp:11
Model * m_model
Definition: BaseLoader.h:30
Graphics::Renderer * GetRenderer() const
Definition: BaseLoader.h:22
void ConvertMaterialDefinition(const MaterialDefinition &)
Definition: BaseLoader.cpp:21
std::string m_curPath
Definition: BaseLoader.h:31
Definition: CityOnPlanet.h:23
std::vector< Pattern > PatternContainer
Definition: Pattern.h:34
Definition: LoaderDefinitions.h:12