#include <GuiLabelSet.h>
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| | LabelSetItem (std::string text_, sigc::slot< void > onClick_, float screenx_, float screeny_) |
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| | LabelSetItem (std::string text_, sigc::slot< void > onClick_, float screenx_, float screeny_, const Color &c) |
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◆ LabelSetItem() [1/2]
| Gui::LabelSet::LabelSetItem::LabelSetItem |
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std::string |
text_, |
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sigc::slot< void > |
onClick_, |
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float |
screenx_, |
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float |
screeny_ |
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) |
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inline |
◆ LabelSetItem() [2/2]
| Gui::LabelSet::LabelSetItem::LabelSetItem |
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std::string |
text_, |
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sigc::slot< void > |
onClick_, |
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float |
screenx_, |
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float |
screeny_, |
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const Color & |
c |
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) |
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inline |
◆ color
| Color Gui::LabelSet::LabelSetItem::color |
◆ hasOwnColor
| bool Gui::LabelSet::LabelSetItem::hasOwnColor |
◆ m_vb
◆ onClick
| sigc::slot<void> Gui::LabelSet::LabelSetItem::onClick |
◆ screenx
| float Gui::LabelSet::LabelSetItem::screenx |
◆ screeny
| float Gui::LabelSet::LabelSetItem::screeny |
◆ text
| std::string Gui::LabelSet::LabelSetItem::text |
The documentation for this class was generated from the following file: