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Pioneer
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#include "RendererGL.h"#include "GLDebug.h"#include "Program.h"#include "RefCounted.h"#include "RenderStateGL.h"#include "RenderTargetGL.h"#include "StringF.h"#include "TextureGL.h"#include "VertexBufferGL.h"#include "graphics/Graphics.h"#include "graphics/Light.h"#include "graphics/Material.h"#include "graphics/Texture.h"#include "graphics/TextureBuilder.h"#include "graphics/VertexArray.h"#include "BillboardMaterial.h"#include "FresnelColourMaterial.h"#include "GasGiantMaterial.h"#include "GenGasGiantColourMaterial.h"#include "GeoSphereMaterial.h"#include "MaterialGL.h"#include "MultiMaterial.h"#include "RingMaterial.h"#include "ShieldMaterial.h"#include "SkyboxMaterial.h"#include "SphereImpostorMaterial.h"#include "StarfieldMaterial.h"#include "UIMaterial.h"#include "VtxColorMaterial.h"#include <cstddef>#include <iterator>#include <ostream>#include <sstream>
Namespaces | |
| Graphics | |
Macros | |
| #define | DUMP_GL_VALUE(name) dump_opengl_value(out, #name, name, 1) |
| #define | DUMP_GL_VALUE2(name) dump_opengl_value(out, #name, name, 2) |
Typedefs | |
| typedef std::vector< std::pair< MaterialDescriptor, OGL::Program * > >::const_iterator | Graphics::ProgramIterator |
Functions | |
| const char * | Graphics::gl_framebuffer_error_to_string (GLuint st) |
| #define DUMP_GL_VALUE | ( | name | ) | dump_opengl_value(out, #name, name, 1) |
| #define DUMP_GL_VALUE2 | ( | name | ) | dump_opengl_value(out, #name, name, 2) |