4 #ifndef _SCENEGRAPH_ASSIMPLOADER_H
5 #define _SCENEGRAPH_ASSIMPLOADER_H
15 #pragma GCC diagnostic push
16 #pragma GCC diagnostic ignored "-Wfloat-equal"
17 #pragma GCC diagnostic ignored "-Wshadow"
18 #pragma GCC diagnostic ignored "-Wold-style-cast"
19 #include <assimp/types.h>
20 #pragma GCC diagnostic pop
22 #include <assimp/types.h>
38 Model *
LoadModel(
const std::string &name,
const std::string &basepath);
56 void AddLog(
const std::string &);
Definition: Renderer.h:39
Definition: RefCounted.h:36
Definition: Animation.h:19
Definition: BaseLoader.h:18
RefCountedPtr< Group > m_thrustersRoot
Definition: Loader.h:49
const std::vector< std::string > & GetLogMessages() const
Definition: Loader.h:40
bool m_doLog
Definition: Loader.h:43
std::vector< std::string > m_logMessages
Definition: Loader.h:46
matrix4x4f ConvertMatrix(const aiMatrix4x4 &) const
Definition: Loader.cpp:713
void ConvertAnimations(const aiScene *, const AnimList &, Node *meshRoot)
Definition: Loader.cpp:578
void CreateLabel(Group *parent, const matrix4x4f &)
Definition: Loader.cpp:738
Model * LoadModel(const std::string &name)
Definition: Loader.cpp:126
RefCountedPtr< Group > m_billboardsRoot
Definition: Loader.h:50
void ConvertNodes(aiNode *node, Group *parent, std::vector< RefCountedPtr< StaticGeometry >> &meshes, const matrix4x4f &)
Definition: Loader.cpp:824
void CheckAnimationConflicts(const Animation *, const std::vector< Animation * > &)
Definition: Loader.cpp:399
std::string m_curMeshDef
Definition: Loader.h:47
bool m_loadSGMs
Definition: Loader.h:44
Loader(Graphics::Renderer *r, bool logWarnings=false, bool loadSGMfiles=true)
Definition: Loader.cpp:118
bool m_mostDetailedLod
Definition: Loader.h:45
Model * CreateModel(ModelDefinition &def)
Definition: Loader.cpp:201
unsigned int GetGeomFlagForNodeName(const std::string &)
Definition: Loader.cpp:965
void CreateThruster(const std::string &name, const matrix4x4f &nodeTrans)
Definition: Loader.cpp:748
bool CheckKeysInRange(const aiNodeAnim *, double start, double end)
Definition: Loader.cpp:370
void AddLog(const std::string &)
Definition: Loader.cpp:394
RefCountedPtr< Node > LoadMesh(const std::string &filename, const AnimList &animDefs)
Definition: Loader.cpp:313
void CreateNavlight(const std::string &name, const matrix4x4f &nodeTrans)
Definition: Loader.cpp:773
void ConvertAiMeshes(std::vector< RefCountedPtr< StaticGeometry >> &, const aiScene *)
Definition: Loader.cpp:437
RefCountedPtr< CollisionGeometry > CreateCollisionGeometry(RefCountedPtr< StaticGeometry >, unsigned int collFlag)
Definition: Loader.cpp:789
void LoadCollision(const std::string &filename)
Definition: Loader.cpp:905
Definition: CityOnPlanet.h:23
std::vector< AnimDefinition > AnimList
Definition: LoaderDefinitions.h:67
Definition: LoaderDefinitions.h:69