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- i -
- id : Field< S >
- ID : LcfReader::Chunk, RPG::Actor, RPG::Animation, RPG::AnimationCellData, RPG::AnimationFrame, RPG::AnimationTiming, RPG::Attribute, RPG::BattleCommand, RPG::BattlerAnimation, RPG::BattlerAnimationData, RPG::BattlerAnimationExtension, RPG::Chipset, RPG::Class, RPG::CommonEvent, RPG::Encounter, RPG::Enemy, RPG::EnemyAction, RPG::Event, RPG::EventPage, RPG::Item, RPG::ItemAnimation, RPG::Learning, RPG::MapInfo, RPG::SaveActor, RPG::SaveCommonEvent, RPG::SaveEventExecFrame, RPG::SaveMapEvent, RPG::SavePicture, RPG::SaveTarget, RPG::Skill, RPG::State, RPG::Switch, RPG::Terrain, RPG::TestBattler, RPG::Troop, RPG::TroopMember, RPG::TroopPage, RPG::Variable
- ignore_defense : RPG::Skill
- ignore_evasion : RPG::Item
- indent : RPG::EventCommand, XmlWriter
- indentation : RPG::MapInfo
- initial_equipment : RPG::Actor
- initial_level : RPG::Actor
- inn_a_accept : RPG::Terms
- inn_a_cancel : RPG::Terms
- inn_a_greeting_1 : RPG::Terms
- inn_a_greeting_2 : RPG::Terms
- inn_a_greeting_3 : RPG::Terms
- inn_b_accept : RPG::Terms
- inn_b_cancel : RPG::Terms
- inn_b_greeting_1 : RPG::Terms
- inn_b_greeting_2 : RPG::Terms
- inn_b_greeting_3 : RPG::Terms
- inn_music : RPG::SaveSystem, RPG::System
- inventory : RPG::Save
- invert_animations : RPG::System
- invisible : RPG::TroopMember
- is2k3 : Field< S >
- item : RPG::EventPageCondition::Flags
- item_counts : RPG::SaveInventory
- item_id : RPG::EventPageCondition
- item_ids : RPG::SaveInventory
- item_recieved : RPG::Terms
- item_se : RPG::SaveSystem, RPG::System
- item_usage : RPG::SaveInventory
- items : RPG::Database