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- e -
- e_rate : RPG::Attribute, RPG::State
- easyrpg_data : RPG::Save
- effect_mode : RPG::SavePicture
- encoder : LcfReader, LcfWriter
- encounter : RPG::Terms
- encounter_calling : RPG::SavePartyLocation
- encounter_rate : RPG::SaveMapInfo, RPG::Terrain
- encounter_steps : RPG::MapInfo, RPG::SavePartyLocation
- encounters : RPG::MapInfo
- enemies : RPG::Database
- enemy_attack_se : RPG::SaveSystem, RPG::System
- enemy_critical : RPG::Terms
- enemy_damaged : RPG::Terms
- enemy_damaged_se : RPG::SaveSystem, RPG::System
- enemy_death_se : RPG::SaveSystem, RPG::System
- enemy_escape : RPG::Terms
- enemy_hp : RPG::TroopPageCondition::Flags
- enemy_hp_absorbed : RPG::Terms
- enemy_hp_max : RPG::TroopPageCondition
- enemy_hp_min : RPG::TroopPageCondition
- enemy_id : RPG::EnemyAction, RPG::TroopMember, RPG::TroopPageCondition
- enemy_transform : RPG::Terms
- enemy_undamaged : RPG::Terms
- entire_party : RPG::Item
- equipment_setting : RPG::System
- equipped : RPG::SaveActor
- equipped_items : RPG::Terms
- erase_on_battle_end : RPG::SavePicture::Flags
- erase_on_map_change : RPG::SavePicture::Flags
- error_str : LcfReader
- escape : RPG::MapInfo
- escape_allowed : RPG::SaveSystem
- escape_failure : RPG::Terms
- escape_se : RPG::SaveSystem, RPG::System
- escape_success : RPG::Terms
- escapes : RPG::SaveInventory
- event_commands : RPG::CommonEvent, RPG::EventPage, RPG::TroopPage
- event_id : RPG::SaveEventExecFrame
- events : RPG::Map, RPG::SaveMapInfo
- exit_game : RPG::Terms
- exit_game_message : RPG::Terms
- exp : RPG::Enemy, RPG::SaveActor
- exp_base : RPG::Actor, RPG::Class
- exp_correction : RPG::Actor, RPG::Class
- exp_inflation : RPG::Actor, RPG::Class
- exp_received : RPG::Terms
- exp_short : RPG::Terms
- expanded_node : RPG::MapInfo