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- b -
- b : RPG::Rect
- b_rate : RPG::Attribute, RPG::State
- back_enemies : RPG::Terrain::Flags
- back_party : RPG::Terrain::Flags
- background : RPG::SaveSystem
- background_a_name : RPG::Terrain
- background_a_scrollh : RPG::Terrain
- background_a_scrollh_speed : RPG::Terrain
- background_a_scrollv : RPG::Terrain
- background_a_scrollv_speed : RPG::Terrain
- background_b : RPG::Terrain
- background_b_name : RPG::Terrain
- background_b_scrollh : RPG::Terrain
- background_b_scrollh_speed : RPG::Terrain
- background_b_scrollv : RPG::Terrain
- background_b_scrollv_speed : RPG::Terrain
- background_name : RPG::MapInfo, RPG::Terrain
- background_type : RPG::MapInfo, RPG::Terrain
- balance : RPG::Music, RPG::Sound
- base_data : RPG::BattlerAnimation
- basic : RPG::EnemyAction
- battle_anim : RPG::ItemAnimation
- battle_auto : RPG::Terms
- battle_commands : RPG::Actor, RPG::Class, RPG::SaveActor
- battle_end_fadein : RPG::SaveSystem, RPG::System
- battle_end_fadeout : RPG::SaveSystem, RPG::System
- battle_end_music : RPG::SaveSystem, RPG::System
- battle_escape : RPG::Terms
- battle_fight : RPG::Terms
- battle_layer : RPG::SavePicture
- battle_music : RPG::SaveSystem, RPG::System
- battle_se : RPG::SaveSystem, RPG::System
- battle_start : RPG::Terms
- battle_start_fadein : RPG::SaveSystem, RPG::System
- battle_start_fadeout : RPG::SaveSystem, RPG::System
- battle_type : RPG::BattleCommands
- battle_x : RPG::Actor
- battle_y : RPG::Actor
- battleanim_active : RPG::SaveScreen
- battleanim_frame : RPG::SaveScreen
- battleanim_global : RPG::SaveScreen
- battleanim_id : RPG::SaveScreen
- battleanim_target : RPG::SaveScreen
- battlecommands : RPG::Database
- battler_animation : RPG::Actor, RPG::Class, RPG::SaveActor, RPG::Skill
- battler_animation_data : RPG::Skill
- battler_animation_id : RPG::State
- battler_hue : RPG::Enemy
- battler_index : RPG::BattlerAnimationExtension
- battler_name : RPG::BattlerAnimationExtension, RPG::Enemy
- battleranimations : RPG::Database
- battles : RPG::SaveInventory
- battletest_alt_terrain : RPG::System
- battletest_background : RPG::System
- battletest_condition : RPG::System
- battletest_data : RPG::System
- battletest_formation : RPG::System
- battletest_terrain : RPG::System
- before_battle_music : RPG::SaveSystem
- before_vehicle_music : RPG::SaveSystem
- begin_jump_x : RPG::SaveMapEventBase
- begin_jump_y : RPG::SaveMapEventBase
- boarding : RPG::SavePartyLocation
- boat_index : RPG::System
- boat_location : RPG::Save
- boat_map_id : RPG::Start
- boat_music : RPG::SaveSystem, RPG::System
- boat_name : RPG::System
- boat_pass : RPG::Terrain
- boat_x : RPG::Start
- boat_y : RPG::Start
- buffer : LcfReader, XmlReader
- bush_depth : RPG::Terrain
- buzzer_se : RPG::SaveSystem, RPG::System