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Here is a list of all class members with links to the classes they belong to:
- v -
- valid : LDB_Reader::ChunkAnimationCellData, RPG::AnimationCellData
- value : IDChecker< T >, LcfSizeT< T >, LcfSizeT< bool >, TypeCategory< T >, TypeCategory< bool >, TypeCategory< double >, TypeCategory< int16_t >, TypeCategory< int32_t >, TypeCategory< int8_t >, TypeCategory< RPG::Equipment >, TypeCategory< RPG::EventCommand >, TypeCategory< RPG::EventPageCondition::Flags >, TypeCategory< RPG::MoveCommand >, TypeCategory< RPG::Parameters >, TypeCategory< RPG::Rect >, TypeCategory< RPG::SavePicture::Flags >, TypeCategory< RPG::Terrain::Flags >, TypeCategory< RPG::TreeMap >, TypeCategory< RPG::TroopPageCondition::Flags >, TypeCategory< std::string >, TypeCategory< std::vector< T > >, TypeCategory< uint32_t >, TypeCategory< uint8_t >
- ValueHandler() : INIReader
- variable : RPG::EventPageCondition::Flags, RPG::TroopPageCondition::Flags
- variable_id : LDB_Reader::ChunkTroopPageCondition, LMU_Reader::ChunkEventPageCondition, RPG::EventPageCondition, RPG::TroopPageCondition
- variable_value : LDB_Reader::ChunkTroopPageCondition, LMU_Reader::ChunkEventPageCondition, RPG::EventPageCondition, RPG::TroopPageCondition
- variables : LDB_Reader::ChunkDatabase, LSD_Reader::ChunkSaveSystem, RPG::Database, RPG::SaveSystem
- variables_size : LSD_Reader::ChunkSaveSystem
- variance : LDB_Reader::ChunkSkill, RPG::Skill
- vehicle : LSD_Reader::ChunkSavePartyLocation, LSD_Reader::ChunkSaveVehicleLocation, RPG::SavePartyLocation, RPG::SaveVehicleLocation
- VehicleType : RPG::SavePartyLocation, RPG::SaveVehicleLocation
- VehicleType_airship : RPG::SavePartyLocation, RPG::SaveVehicleLocation
- VehicleType_none : RPG::SavePartyLocation, RPG::SaveVehicleLocation
- VehicleType_ship : RPG::SavePartyLocation, RPG::SaveVehicleLocation
- VehicleType_skiff : RPG::SavePartyLocation, RPG::SaveVehicleLocation
- version : LDB_Reader::ChunkDatabase, LSD_Reader::ChunkSaveEasyRpgData, RPG::Database, RPG::SaveEasyRpgData
- victories : LSD_Reader::ChunkSaveInventory, RPG::SaveInventory
- victory : LDB_Reader::ChunkTerms, RPG::Terms
- VictoryHandler : RPG::EventCommand::Code
- volume : LDB_Reader::ChunkMusic, LDB_Reader::ChunkSound, RPG::Music, RPG::Sound