Here is a list of all class members with links to the classes they belong to:
- s -
- save : LMT_Reader::ChunkMapInfo, RPG::MapInfo
- save_allowed : LSD_Reader::ChunkSaveSystem, RPG::SaveSystem
- save_count : LDB_Reader::ChunkSystem, LMU_Reader::ChunkMap, LSD_Reader::ChunkSaveSystem, RPG::Map, RPG::SaveSystem, RPG::System
- save_count_2k3e : LMU_Reader::ChunkMap, RPG::Map
- save_game_message : LDB_Reader::ChunkTerms, RPG::Terms
- save_slot : LSD_Reader::ChunkSaveSystem, RPG::SaveSystem
- scene : LSD_Reader::ChunkSaveSystem
- Scene : RPG::SaveSystem
- scene : RPG::SaveSystem
- Scene_battle : RPG::SaveSystem
- Scene_debug : RPG::SaveSystem
- Scene_file : RPG::SaveSystem
- Scene_game_over : RPG::SaveSystem
- Scene_map : RPG::SaveSystem
- Scene_menu : RPG::SaveSystem
- Scene_name : RPG::SaveSystem
- Scene_shop : RPG::SaveSystem
- Scene_title : RPG::SaveSystem
- scope : LDB_Reader::ChunkAnimation, LDB_Reader::ChunkSkill, RPG::Animation
- Scope : RPG::Animation
- scope : RPG::Skill
- Scope : RPG::Skill
- Scope_ally : RPG::Skill
- Scope_enemies : RPG::Skill
- Scope_enemy : RPG::Skill
- Scope_party : RPG::Skill
- Scope_screen : RPG::Animation
- Scope_self : RPG::Skill
- Scope_target : RPG::Animation
- ScopeGuard() : ScopeGuard< F >
- screen : LSD_Reader::ChunkSave, RPG::Save
- screen_shake : LDB_Reader::ChunkAnimationTiming, RPG::AnimationTiming
- ScreenShake : RPG::AnimationTiming
- ScreenShake_nothing : RPG::AnimationTiming
- ScreenShake_screen : RPG::AnimationTiming
- ScreenShake_target : RPG::AnimationTiming
- scroll_type : LMU_Reader::ChunkMap, RPG::Map
- scrollbar_x : LMT_Reader::ChunkMapInfo, RPG::MapInfo
- scrollbar_y : LMT_Reader::ChunkMapInfo, RPG::MapInfo
- ScrollType : RPG::Map
- ScrollType_both : RPG::Map
- ScrollType_horizontal : RPG::Map
- ScrollType_none : RPG::Map
- ScrollType_vertical : RPG::Map
- se : LDB_Reader::ChunkAnimationTiming, RPG::AnimationTiming
- Seek() : LcfReader
- SeekMode : LcfReader
- selected_condition : LDB_Reader::ChunkSystem, RPG::System
- selected_hero : LDB_Reader::ChunkSystem, RPG::System
- SetError() : LcfReader
- SetHandler() : XmlReader
- Setup() : RPG::Actor, RPG::Parameters, RPG::Save, RPG::SaveActor, RPG::SaveInventory, RPG::SaveMapEvent, RPG::SaveMapInfo, RPG::SaveSystem
- SetVehicleLocation : RPG::EventCommand::Code
- shake_continuous : LSD_Reader::ChunkSaveScreen, RPG::SaveScreen
- shake_position : LSD_Reader::ChunkSaveScreen, RPG::SaveScreen
- shake_position_y : LSD_Reader::ChunkSaveScreen, RPG::SaveScreen
- shake_speed : LSD_Reader::ChunkSaveScreen, RPG::SaveScreen
- shake_strength : LSD_Reader::ChunkSaveScreen, RPG::SaveScreen
- shake_time_left : LSD_Reader::ChunkSaveScreen, RPG::SaveScreen
- ShakeScreen : RPG::EventCommand::Code
- shield : LDB_Reader::ChunkTerms, RPG::Terms
- shield_id : LDB_Reader::ChunkTestBattler, RPG::Equipment, RPG::TestBattler
- ship_index : LDB_Reader::ChunkSystem, RPG::System
- ship_location : LSD_Reader::ChunkSave, RPG::Save
- ship_map_id : LMT_Reader::ChunkStart, RPG::Start
- ship_music : LDB_Reader::ChunkSystem, LSD_Reader::ChunkSaveSystem, RPG::SaveSystem, RPG::System
- ship_name : LDB_Reader::ChunkSystem, RPG::System
- ship_pass : LDB_Reader::ChunkTerrain, RPG::Terrain
- ship_x : LMT_Reader::ChunkStart, RPG::Start
- ship_y : LMT_Reader::ChunkStart, RPG::Start
- shop_buy1 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_buy2 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_buy3 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_buy_number1 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_buy_number2 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_buy_number3 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_buy_select1 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_buy_select2 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_buy_select3 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_greeting1 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_greeting2 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_greeting3 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_leave1 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_leave2 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_leave3 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_purchased1 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_purchased2 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_purchased3 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_regreeting1 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_regreeting2 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_regreeting3 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_sell1 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_sell2 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_sell3 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_sell_number1 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_sell_number2 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_sell_number3 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_sell_select1 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_sell_select2 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_sell_select3 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_sold1 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_sold2 : LDB_Reader::ChunkTerms, RPG::Terms
- shop_sold3 : LDB_Reader::ChunkTerms, RPG::Terms
- show_frame : LDB_Reader::ChunkSystem, RPG::System
- show_message : LSD_Reader::ChunkSaveEventExecState, RPG::SaveEventExecState
- show_title : LDB_Reader::ChunkSystem, RPG::System
- ShowBattleAnimation : RPG::EventCommand::Code
- ShowBattleAnimation_B : RPG::EventCommand::Code
- ShowChoice : RPG::EventCommand::Code
- ShowChoiceEnd : RPG::EventCommand::Code
- ShowChoiceOption : RPG::EventCommand::Code
- ShowHiddenMonster : RPG::EventCommand::Code
- ShowInn : RPG::EventCommand::Code
- ShowMessage : RPG::EventCommand::Code
- ShowMessage_2 : RPG::EventCommand::Code
- ShowPicture : RPG::EventCommand::Code
- ShowScreen : RPG::EventCommand::Code
- SimulatedAttack : RPG::EventCommand::Code
- size() : EnumTags< E, N >, FlagSet< E, N >
- SizeField() : SizeField< S, T >
- skill_failure_a : LDB_Reader::ChunkTerms, RPG::Terms
- skill_failure_b : LDB_Reader::ChunkTerms, RPG::Terms
- skill_failure_c : LDB_Reader::ChunkTerms, RPG::Terms
- skill_id : LDB_Reader::ChunkEnemyAction, LDB_Reader::ChunkItem, LDB_Reader::ChunkLearning, RPG::EnemyAction, RPG::Item, RPG::Learning
- skill_learned : LDB_Reader::ChunkTerms, RPG::Terms
- skill_name : LDB_Reader::ChunkActor, RPG::Actor
- skills : LDB_Reader::ChunkActor, LDB_Reader::ChunkClass, LDB_Reader::ChunkDatabase, LSD_Reader::ChunkSaveActor, RPG::Actor, RPG::Class, RPG::Database, RPG::SaveActor
- skills_size : LSD_Reader::ChunkSaveActor, RPG::SaveActor
- Skip() : LcfReader
- skippable : LMU_Reader::ChunkMoveRoute, RPG::MoveRoute
- sound_effect : LDB_Reader::ChunkSkill, RPG::Skill
- sp_change_map_steps : LDB_Reader::ChunkState, RPG::State
- sp_change_map_val : LDB_Reader::ChunkState, RPG::State
- sp_change_max : LDB_Reader::ChunkState, RPG::State
- sp_change_type : LDB_Reader::ChunkState, RPG::State
- sp_change_val : LDB_Reader::ChunkState, RPG::State
- sp_cost : LDB_Reader::ChunkItem, LDB_Reader::ChunkSkill, LDB_Reader::ChunkTerms, RPG::Item, RPG::Skill, RPG::Terms
- sp_mod : LSD_Reader::ChunkSaveActor, RPG::SaveActor
- sp_percent : LDB_Reader::ChunkSkill, RPG::Skill
- sp_short : LDB_Reader::ChunkTerms, RPG::Terms
- sp_type : LDB_Reader::ChunkSkill, RPG::Skill
- special_back_enemies : LDB_Reader::ChunkTerrain, RPG::Terrain
- special_back_party : LDB_Reader::ChunkTerrain, RPG::Terrain
- special_combat : LDB_Reader::ChunkTerms, RPG::Terms
- special_flags : LDB_Reader::ChunkTerrain, RPG::Terrain
- special_lateral_enemies : LDB_Reader::ChunkTerrain, RPG::Terrain
- special_lateral_party : LDB_Reader::ChunkTerrain, RPG::Terrain
- speed : LDB_Reader::ChunkBattlerAnimation
- Speed : RPG::BattlerAnimation
- speed : RPG::BattlerAnimation
- Speed : RPG::ItemAnimation
- Speed_fast : RPG::BattlerAnimation, RPG::ItemAnimation
- Speed_medium : RPG::ItemAnimation
- Speed_normal : RPG::BattlerAnimation
- Speed_slow : RPG::BattlerAnimation, RPG::ItemAnimation
- spi_points1 : LDB_Reader::ChunkItem, RPG::Item
- spi_points2 : LDB_Reader::ChunkItem, RPG::Item
- spirit : LDB_Reader::ChunkEnemy, LDB_Reader::ChunkTerms, RPG::Enemy, RPG::Parameters, RPG::Terms
- spirit_mod : LSD_Reader::ChunkSaveActor, RPG::SaveActor
- spirit_points : LDB_Reader::ChunkTerms, RPG::Terms
- sprite_direction : LSD_Reader::ChunkSaveMapEvent, LSD_Reader::ChunkSaveMapEventBase, LSD_Reader::ChunkSavePartyLocation, LSD_Reader::ChunkSaveVehicleLocation, RPG::SaveMapEventBase
- sprite_id : LSD_Reader::ChunkSaveActor, LSD_Reader::ChunkSaveMapEvent, LSD_Reader::ChunkSaveMapEventBase, LSD_Reader::ChunkSavePartyLocation, LSD_Reader::ChunkSaveVehicleLocation, RPG::SaveActor, RPG::SaveMapEventBase
- sprite_name : LSD_Reader::ChunkSaveActor, LSD_Reader::ChunkSaveMapEvent, LSD_Reader::ChunkSaveMapEventBase, LSD_Reader::ChunkSavePartyLocation, LSD_Reader::ChunkSaveVehicleLocation, RPG::SaveActor, RPG::SaveMapEventBase
- sprite_transparent : LSD_Reader::ChunkSaveMapEvent, LSD_Reader::ChunkSaveMapEventBase, LSD_Reader::ChunkSavePartyLocation, LSD_Reader::ChunkSaveVehicleLocation, RPG::SaveMapEventBase
- spritesheet_cols : LSD_Reader::ChunkSavePicture, RPG::SavePicture
- spritesheet_frame : LSD_Reader::ChunkSavePicture, RPG::SavePicture
- spritesheet_play_once : LSD_Reader::ChunkSavePicture, RPG::SavePicture
- spritesheet_rows : LSD_Reader::ChunkSavePicture, RPG::SavePicture
- spritesheet_speed : LSD_Reader::ChunkSavePicture, RPG::SavePicture
- SpriteTransparency : RPG::EventCommand::Code
- SpType : RPG::Skill
- SpType_cost : RPG::Skill
- SpType_percent : RPG::Skill
- stack : LSD_Reader::ChunkSaveEventExecState, RPG::SaveEventExecState
- start : RPG::TreeMap
- start_animation : RPG::MoveCommand::Code
- start_x : LSD_Reader::ChunkSavePicture, RPG::SavePicture
- start_y : LSD_Reader::ChunkSavePicture, RPG::SavePicture
- StartElement() : EquipmentXmlHandler, EventCommandVectorXmlHandler, EventCommandXmlHandler, FlagsXmlHandler< S >, MoveCommandVectorXmlHandler, MoveCommandXmlHandler, ParametersXmlHandler, RectXmlHandler, RootXmlHandler< S >, StructFieldXmlHandler< S >, StructVectorXmlHandler< S >, StructXmlHandler< S >, TreeMapXmlHandler, WrapperXmlHandler, XmlHandler, XmlReader
- state_chance : LDB_Reader::ChunkItem, RPG::Item
- state_effects : LDB_Reader::ChunkSkill, RPG::Skill
- state_effects_size : LDB_Reader::ChunkSkill
- state_ranks : LDB_Reader::ChunkActor, LDB_Reader::ChunkClass, LDB_Reader::ChunkEnemy, RPG::Actor, RPG::Class, RPG::Enemy
- state_ranks_size : LDB_Reader::ChunkActor, LDB_Reader::ChunkClass, LDB_Reader::ChunkEnemy
- state_set : LDB_Reader::ChunkItem, RPG::Item
- state_set_size : LDB_Reader::ChunkItem
- states : LDB_Reader::ChunkDatabase, RPG::Database
- status : LDB_Reader::ChunkTerms, LSD_Reader::ChunkSaveActor, RPG::SaveActor, RPG::Terms
- status_size : LSD_Reader::ChunkSaveActor
- Stay : RPG::EventCommand::Code
- std::hash< FlagSet< E, N > > : FlagSet< E, N >
- steps : LSD_Reader::ChunkSaveInventory, RPG::SaveInventory
- stop_animation : RPG::MoveCommand::Code
- stop_count : LSD_Reader::ChunkSaveMapEvent, LSD_Reader::ChunkSaveMapEventBase, LSD_Reader::ChunkSavePartyLocation, LSD_Reader::ChunkSaveVehicleLocation, RPG::SaveMapEventBase
- stored_music : LSD_Reader::ChunkSaveSystem, RPG::SaveSystem
- StoreEventID : RPG::EventCommand::Code
- StoreTerrainID : RPG::EventCommand::Code
- stream : LcfReader, LcfWriter, XmlReader, XmlWriter
- Stretch : RPG::System
- Stretch_stretch : RPG::System
- Stretch_tiled : RPG::System
- String : EventCommandXmlHandler
- string : RPG::EventCommand
- Struct : Category
- struct_type : Field< S >
- StructFieldXmlHandler : Struct< S >, StructFieldXmlHandler< S >
- StructVectorXmlHandler : Struct< S >, StructVectorXmlHandler< S >
- StructXmlHandler : Struct< S >, StructXmlHandler< S >
- subcommand_path : LSD_Reader::ChunkSaveEventExecFrame, RPG::SaveEventExecFrame
- subcommand_path_size : LSD_Reader::ChunkSaveEventExecFrame
- super_guard : LDB_Reader::ChunkActor, LDB_Reader::ChunkClass, LSD_Reader::ChunkSaveActor, RPG::Actor, RPG::Class, RPG::SaveActor
- SwapByteOrder() : LcfReader, LcfWriter
- switch_a : RPG::EventPageCondition::Flags, RPG::TroopPageCondition::Flags
- switch_a_id : LDB_Reader::ChunkTroopPageCondition, LMU_Reader::ChunkEventPageCondition, RPG::EventPageCondition, RPG::TroopPageCondition
- switch_b : RPG::EventPageCondition::Flags, RPG::TroopPageCondition::Flags
- switch_b_id : LDB_Reader::ChunkTroopPageCondition, LMU_Reader::ChunkEventPageCondition, RPG::EventPageCondition, RPG::TroopPageCondition
- switch_flag : LDB_Reader::ChunkCommonEvent, RPG::CommonEvent
- switch_id : LDB_Reader::ChunkCommonEvent, LDB_Reader::ChunkEnemyAction, LDB_Reader::ChunkItem, LDB_Reader::ChunkSkill, LSD_Reader::ChunkSaveTarget, RPG::CommonEvent, RPG::EnemyAction, RPG::Item, RPG::SaveTarget, RPG::Skill
- switch_off : LDB_Reader::ChunkEnemyAction, RPG::EnemyAction, RPG::MoveCommand::Code
- switch_off_id : LDB_Reader::ChunkEnemyAction, RPG::EnemyAction
- switch_on : LDB_Reader::ChunkEnemyAction, LSD_Reader::ChunkSaveTarget, RPG::EnemyAction, RPG::MoveCommand::Code, RPG::SaveTarget
- switch_on_id : LDB_Reader::ChunkEnemyAction, RPG::EnemyAction
- switches : LDB_Reader::ChunkDatabase, LSD_Reader::ChunkSaveSystem, RPG::Database, RPG::SaveSystem
- switches_size : LSD_Reader::ChunkSaveSystem
- system : LDB_Reader::ChunkDatabase, LSD_Reader::ChunkSave, RPG::Database, RPG::Save
- System() : RPG::System
- system2_name : LDB_Reader::ChunkSystem, RPG::System
- system_name : LDB_Reader::ChunkSystem, RPG::System