Here is a list of all class members with links to the classes they belong to:
- i -
- id : Field< S >
- ID : LcfReader::Chunk, RPG::Actor, RPG::Animation, RPG::AnimationCellData, RPG::AnimationFrame, RPG::AnimationTiming, RPG::Attribute, RPG::BattleCommand, RPG::BattlerAnimation, RPG::BattlerAnimationData, RPG::BattlerAnimationExtension, RPG::Chipset, RPG::Class, RPG::CommonEvent, RPG::Encounter, RPG::Enemy, RPG::EnemyAction, RPG::Event, RPG::EventPage, RPG::Item, RPG::ItemAnimation, RPG::Learning, RPG::MapInfo, RPG::SaveActor, RPG::SaveCommonEvent, RPG::SaveEventExecFrame, RPG::SaveMapEvent, RPG::SavePicture, RPG::SaveTarget, RPG::Skill, RPG::State, RPG::Switch, RPG::Terrain, RPG::TestBattler, RPG::Troop, RPG::TroopMember, RPG::TroopPage, RPG::Variable
- IDReader : Struct< S >
- IDSize() : IDReaderT< S, false >, IDReaderT< S, true >
- idx() : EnumTags< E, N >, Flags< S >
- ignore_defense : LDB_Reader::ChunkSkill, RPG::Skill
- ignore_evasion : LDB_Reader::ChunkItem, RPG::Item
- increase_movement_frequence : RPG::MoveCommand::Code
- increase_movement_speed : RPG::MoveCommand::Code
- increase_transp : RPG::MoveCommand::Code
- Indent : EventCommandXmlHandler
- indent : RPG::EventCommand, XmlWriter
- Indent() : XmlWriter
- indentation : LMT_Reader::ChunkMapInfo, RPG::MapInfo
- Index : Category, LDB_Reader::ChunkActor, LDB_Reader::ChunkAnimation, LDB_Reader::ChunkAnimationCellData, LDB_Reader::ChunkAnimationFrame, LDB_Reader::ChunkAnimationTiming, LDB_Reader::ChunkAttribute, LDB_Reader::ChunkBattleCommand, LDB_Reader::ChunkBattleCommands, LDB_Reader::ChunkBattlerAnimation, LDB_Reader::ChunkBattlerAnimationData, LDB_Reader::ChunkBattlerAnimationExtension, LDB_Reader::ChunkChipset, LDB_Reader::ChunkClass, LDB_Reader::ChunkCommonEvent, LDB_Reader::ChunkDatabase, LDB_Reader::ChunkEnemy, LDB_Reader::ChunkEnemyAction, LDB_Reader::ChunkItem, LDB_Reader::ChunkItemAnimation, LDB_Reader::ChunkLearning, LDB_Reader::ChunkMusic, LDB_Reader::ChunkSkill, LDB_Reader::ChunkSound, LDB_Reader::ChunkState, LDB_Reader::ChunkSwitch, LDB_Reader::ChunkSystem, LDB_Reader::ChunkTerms, LDB_Reader::ChunkTerrain, LDB_Reader::ChunkTestBattler, LDB_Reader::ChunkTroop, LDB_Reader::ChunkTroopMember, LDB_Reader::ChunkTroopPage, LDB_Reader::ChunkTroopPageCondition, LDB_Reader::ChunkVariable, LMT_Reader::ChunkEncounter, LMT_Reader::ChunkMapInfo, LMT_Reader::ChunkStart, LMU_Reader::ChunkEvent, LMU_Reader::ChunkEventPage, LMU_Reader::ChunkEventPageCondition, LMU_Reader::ChunkMap, LMU_Reader::ChunkMoveRoute, LSD_Reader::ChunkSave, LSD_Reader::ChunkSaveActor, LSD_Reader::ChunkSaveCommonEvent, LSD_Reader::ChunkSaveEasyRpgData, LSD_Reader::ChunkSaveEventExecFrame, LSD_Reader::ChunkSaveEventExecState, LSD_Reader::ChunkSaveInventory, LSD_Reader::ChunkSaveMapEvent, LSD_Reader::ChunkSaveMapEventBase, LSD_Reader::ChunkSaveMapInfo, LSD_Reader::ChunkSavePanorama, LSD_Reader::ChunkSavePartyLocation, LSD_Reader::ChunkSavePicture, LSD_Reader::ChunkSaveScreen, LSD_Reader::ChunkSaveSystem, LSD_Reader::ChunkSaveTarget, LSD_Reader::ChunkSaveTitle, LSD_Reader::ChunkSaveVehicleLocation, RPG::EventCommand::Code, RPG::MoveCommand::Code
- INIReader() : INIReader
- Init() : Encoder, RPG::Chipset, RPG::System
- initial_equipment : LDB_Reader::ChunkActor, RPG::Actor
- initial_level : LDB_Reader::ChunkActor, RPG::Actor
- inn_a_accept : LDB_Reader::ChunkTerms, RPG::Terms
- inn_a_cancel : LDB_Reader::ChunkTerms, RPG::Terms
- inn_a_greeting_1 : LDB_Reader::ChunkTerms, RPG::Terms
- inn_a_greeting_2 : LDB_Reader::ChunkTerms, RPG::Terms
- inn_a_greeting_3 : LDB_Reader::ChunkTerms, RPG::Terms
- inn_b_accept : LDB_Reader::ChunkTerms, RPG::Terms
- inn_b_cancel : LDB_Reader::ChunkTerms, RPG::Terms
- inn_b_greeting_1 : LDB_Reader::ChunkTerms, RPG::Terms
- inn_b_greeting_2 : LDB_Reader::ChunkTerms, RPG::Terms
- inn_b_greeting_3 : LDB_Reader::ChunkTerms, RPG::Terms
- inn_music : LDB_Reader::ChunkSystem, LSD_Reader::ChunkSaveSystem, RPG::SaveSystem, RPG::System
- InputNumber : RPG::EventCommand::Code
- int_type : EnumTags< E, N >
- IntBuffer() : LcfReader
- IntSize() : LcfReader
- inventory : LSD_Reader::ChunkSave, RPG::Save
- invert_animations : LDB_Reader::ChunkSystem, RPG::System
- invisible : LDB_Reader::ChunkTroopMember, RPG::TroopMember
- is2k3 : Field< S >
- IsActive() : ScopeGuard< F >
- IsDefault() : DatabaseVersionField< S, T >, EmptyField< S >, Field< S >, SizeField< S, T >, TypedField< S, T >
- IsOk() : Encoder, LcfReader, LcfWriter, XmlReader, XmlWriter
- isPresentIfDefault() : Field< S >
- item : RPG::EventPageCondition::Flags
- item_counts : LSD_Reader::ChunkSaveInventory, RPG::SaveInventory
- item_id : LMU_Reader::ChunkEventPageCondition, RPG::EventPageCondition
- item_ids : LSD_Reader::ChunkSaveInventory, RPG::SaveInventory
- item_ids_size : LSD_Reader::ChunkSaveInventory
- item_recieved : LDB_Reader::ChunkTerms, RPG::Terms
- item_se : LDB_Reader::ChunkSystem, LSD_Reader::ChunkSaveSystem, RPG::SaveSystem, RPG::System
- item_usage : LSD_Reader::ChunkSaveInventory, RPG::SaveInventory
- items : LDB_Reader::ChunkDatabase, RPG::Database
- iterator : EnumTags< E, N >