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- l -
- Label : RPG::EventCommand::Code
- large : LDB_Reader::ChunkAnimation
- layer : LMU_Reader::ChunkEventPage, LSD_Reader::ChunkSaveMapEvent, LSD_Reader::ChunkSaveMapEventBase, LSD_Reader::ChunkSavePartyLocation, LSD_Reader::ChunkSaveVehicleLocation
- Layers_above : RPG::EventPage
- Layers_below : RPG::EventPage
- Layers_same : RPG::EventPage
- ldb_id : LDB_Reader::ChunkSystem
- level : LDB_Reader::ChunkLearning, LDB_Reader::ChunkTerms, LDB_Reader::ChunkTestBattler, LSD_Reader::ChunkSaveActor
- level_up : LDB_Reader::ChunkTerms
- levitate : LDB_Reader::ChunkEnemy
- load_game : LDB_Reader::ChunkTerms
- load_game_message : LDB_Reader::ChunkTerms
- lock_equipment : LDB_Reader::ChunkActor, LDB_Reader::ChunkClass, LSD_Reader::ChunkSaveActor
- lock_facing : LSD_Reader::ChunkSaveMapEvent, LSD_Reader::ChunkSaveMapEventBase, LSD_Reader::ChunkSavePartyLocation, LSD_Reader::ChunkSaveVehicleLocation, RPG::MoveCommand::Code
- Loop : RPG::EventCommand::Code
- lower_layer : LMU_Reader::ChunkMap
- lower_tiles : LSD_Reader::ChunkSaveMapInfo
- lvl_short : LDB_Reader::ChunkTerms