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- e -
- e_rate : LDB_Reader::ChunkAttribute, LDB_Reader::ChunkState
- easyrpg_data : LSD_Reader::ChunkSave
- effect_mode : LSD_Reader::ChunkSavePicture
- Effect_none : RPG::SavePicture
- Effect_rotation : RPG::SavePicture
- Effect_wave : RPG::SavePicture
- ElseBranch : RPG::EventCommand::Code
- ElseBranch_B : RPG::EventCommand::Code
- EnableCombo : RPG::EventCommand::Code
- encounter : LDB_Reader::ChunkTerms
- encounter_calling : LSD_Reader::ChunkSavePartyLocation
- encounter_rate : LDB_Reader::ChunkTerrain, LSD_Reader::ChunkSaveMapInfo
- encounter_steps : LMT_Reader::ChunkMapInfo, LSD_Reader::ChunkSavePartyLocation
- encounters : LMT_Reader::ChunkMapInfo
- END : RPG::EventCommand::Code
- end_jump : RPG::MoveCommand::Code
- EndBattle : RPG::EventCommand::Code
- EndBranch : RPG::EventCommand::Code
- EndBranch_B : RPG::EventCommand::Code
- EndEventProcessing : RPG::EventCommand::Code
- EndInn : RPG::EventCommand::Code
- EndLoop : RPG::EventCommand::Code
- EndShop : RPG::EventCommand::Code
- enemies : LDB_Reader::ChunkDatabase
- enemy_attack_se : LDB_Reader::ChunkSystem, LSD_Reader::ChunkSaveSystem
- enemy_critical : LDB_Reader::ChunkTerms
- enemy_damaged : LDB_Reader::ChunkTerms
- enemy_damaged_se : LDB_Reader::ChunkSystem, LSD_Reader::ChunkSaveSystem
- enemy_death_se : LDB_Reader::ChunkSystem, LSD_Reader::ChunkSaveSystem
- enemy_escape : LDB_Reader::ChunkTerms
- enemy_hp_absorbed : LDB_Reader::ChunkTerms
- enemy_hp_max : LDB_Reader::ChunkTroopPageCondition
- enemy_hp_min : LDB_Reader::ChunkTroopPageCondition
- enemy_id : LDB_Reader::ChunkEnemyAction, LDB_Reader::ChunkTroopMember, LDB_Reader::ChunkTroopPageCondition
- enemy_transform : LDB_Reader::ChunkTerms
- enemy_undamaged : LDB_Reader::ChunkTerms
- EnemyEncounter : RPG::EventCommand::Code
- EnterExitVehicle : RPG::EventCommand::Code
- EnterHeroName : RPG::EventCommand::Code
- entire_party : LDB_Reader::ChunkItem
- equipment_setting : LDB_Reader::ChunkSystem
- EquipmentSetting_actor : RPG::System
- EquipmentSetting_class : RPG::System
- equipped : LSD_Reader::ChunkSaveActor
- equipped_items : LDB_Reader::ChunkTerms
- EraseEvent : RPG::EventCommand::Code
- ErasePicture : RPG::EventCommand::Code
- EraseScreen : RPG::EventCommand::Code
- escape : LMT_Reader::ChunkMapInfo
- escape_allowed : LSD_Reader::ChunkSaveSystem
- escape_failure : LDB_Reader::ChunkTerms
- escape_se : LDB_Reader::ChunkSystem, LSD_Reader::ChunkSaveSystem
- escape_success : LDB_Reader::ChunkTerms
- EscapeHandler : RPG::EventCommand::Code
- escapes : LSD_Reader::ChunkSaveInventory
- EscapeTarget : RPG::EventCommand::Code
- event_commands : LDB_Reader::ChunkCommonEvent, LDB_Reader::ChunkTroopPage, LMU_Reader::ChunkEventPage
- event_commands_size : LDB_Reader::ChunkCommonEvent, LDB_Reader::ChunkTroopPage, LMU_Reader::ChunkEventPage
- event_id : LSD_Reader::ChunkSaveEventExecFrame
- events : LMU_Reader::ChunkMap, LSD_Reader::ChunkSaveMapInfo
- exit_game : LDB_Reader::ChunkTerms
- exit_game_message : LDB_Reader::ChunkTerms
- ExitGame : RPG::EventCommand::Code
- exp : LDB_Reader::ChunkEnemy, LSD_Reader::ChunkSaveActor
- exp_base : LDB_Reader::ChunkActor, LDB_Reader::ChunkClass
- exp_correction : LDB_Reader::ChunkActor, LDB_Reader::ChunkClass
- exp_inflation : LDB_Reader::ChunkActor, LDB_Reader::ChunkClass
- exp_received : LDB_Reader::ChunkTerms
- exp_short : LDB_Reader::ChunkTerms
- expanded_node : LMT_Reader::ChunkMapInfo