Here is a list of all class members with links to the classes they belong to:
- a -
- a_rate : LDB_Reader::ChunkAttribute, LDB_Reader::ChunkState, RPG::Attribute, RPG::State
- aboard : LSD_Reader::ChunkSavePartyLocation, RPG::SavePartyLocation
- abort_on_escape : LSD_Reader::ChunkSaveEventExecState, RPG::SaveEventExecState
- absorb_damage : LDB_Reader::ChunkSkill, RPG::Skill
- accessory : LDB_Reader::ChunkTerms, RPG::Terms
- accessory_id : LDB_Reader::ChunkTestBattler, RPG::Equipment, RPG::TestBattler
- actions : LDB_Reader::ChunkEnemy, RPG::Enemy
- active : LSD_Reader::ChunkSaveMapEvent, LSD_Reader::ChunkSaveMapEventBase, LSD_Reader::ChunkSavePartyLocation, LSD_Reader::ChunkSaveVehicleLocation, RPG::SaveMapEventBase
- active_node : RPG::TreeMap, TreeMapXmlHandler
- actor : RPG::EventPageCondition::Flags
- actor_critical : LDB_Reader::ChunkTerms, RPG::Terms
- actor_damaged : LDB_Reader::ChunkTerms, RPG::Terms
- actor_damaged_se : LDB_Reader::ChunkSystem, LSD_Reader::ChunkSaveSystem, RPG::SaveSystem, RPG::System
- actor_hp : RPG::TroopPageCondition::Flags
- actor_hp_absorbed : LDB_Reader::ChunkTerms, RPG::Terms
- actor_hp_max : LDB_Reader::ChunkTroopPageCondition, RPG::TroopPageCondition
- actor_hp_min : LDB_Reader::ChunkTroopPageCondition, RPG::TroopPageCondition
- actor_id : LDB_Reader::ChunkTestBattler, LDB_Reader::ChunkTroopPageCondition, LMU_Reader::ChunkEventPageCondition, RPG::EventPageCondition, RPG::TestBattler, RPG::TroopPageCondition
- actor_set : LDB_Reader::ChunkItem, RPG::Item
- actor_set_size : LDB_Reader::ChunkItem
- actor_undamaged : LDB_Reader::ChunkTerms, RPG::Terms
- actors : LDB_Reader::ChunkDatabase, LSD_Reader::ChunkSave, RPG::Database, RPG::Save
- affect_agility : LDB_Reader::ChunkSkill, LDB_Reader::ChunkState, RPG::Skill, RPG::State
- affect_attack : LDB_Reader::ChunkSkill, LDB_Reader::ChunkState, RPG::Skill, RPG::State
- affect_attr_defence : LDB_Reader::ChunkSkill, RPG::Skill
- affect_defense : LDB_Reader::ChunkSkill, LDB_Reader::ChunkState, RPG::Skill, RPG::State
- affect_hp : LDB_Reader::ChunkSkill, RPG::Skill
- affect_sp : LDB_Reader::ChunkSkill, RPG::Skill
- affect_spirit : LDB_Reader::ChunkSkill, LDB_Reader::ChunkState, RPG::Skill, RPG::State
- affect_type : LDB_Reader::ChunkState, RPG::State
- affected_by_flash : RPG::SavePicture::Flags
- affected_by_shake : RPG::SavePicture::Flags
- affected_by_tint : RPG::SavePicture::Flags
- AffectType : RPG::State
- AffectType_double : RPG::State
- AffectType_half : RPG::State
- AffectType_nothing : RPG::State
- after_image : LDB_Reader::ChunkBattlerAnimationData, LDB_Reader::ChunkItemAnimation, RPG::BattlerAnimationData, RPG::ItemAnimation
- AfterImage : RPG::BattlerAnimationData, RPG::ItemAnimation
- AfterImage_add : RPG::BattlerAnimationData, RPG::ItemAnimation
- AfterImage_none : RPG::BattlerAnimationData, RPG::ItemAnimation
- agi_points1 : LDB_Reader::ChunkItem, RPG::Item
- agi_points2 : LDB_Reader::ChunkItem, RPG::Item
- agility : LDB_Reader::ChunkEnemy, LDB_Reader::ChunkTerms, RPG::Enemy, RPG::Parameters, RPG::Terms
- agility_mod : LSD_Reader::ChunkSaveActor, RPG::SaveActor
- airship_index : LDB_Reader::ChunkSystem, RPG::System
- airship_land : LDB_Reader::ChunkTerrain, RPG::Terrain
- airship_location : LSD_Reader::ChunkSave, RPG::Save
- airship_map_id : LMT_Reader::ChunkStart, RPG::Start
- airship_music : LDB_Reader::ChunkSystem, LSD_Reader::ChunkSaveSystem, RPG::SaveSystem, RPG::System
- airship_name : LDB_Reader::ChunkSystem, RPG::System
- airship_pass : LDB_Reader::ChunkTerrain, RPG::Terrain
- airship_x : LMT_Reader::ChunkStart, RPG::Start
- airship_y : LMT_Reader::ChunkStart, RPG::Start
- anim_count : LSD_Reader::ChunkSaveMapEvent, LSD_Reader::ChunkSaveMapEventBase, LSD_Reader::ChunkSavePartyLocation, LSD_Reader::ChunkSaveVehicleLocation, RPG::SaveMapEventBase
- anim_frame : LSD_Reader::ChunkSaveMapEvent, LSD_Reader::ChunkSaveMapEventBase, LSD_Reader::ChunkSavePartyLocation, LSD_Reader::ChunkSaveVehicleLocation, RPG::SaveMapEventBase
- anim_paused : LSD_Reader::ChunkSaveMapEvent, LSD_Reader::ChunkSaveMapEventBase, LSD_Reader::ChunkSavePartyLocation, LSD_Reader::ChunkSaveVehicleLocation, RPG::SaveMapEventBase
- animation_data : LDB_Reader::ChunkItem, RPG::Item
- animation_id : LDB_Reader::ChunkBattlerAnimationExtension, LDB_Reader::ChunkItem, LDB_Reader::ChunkSkill, RPG::BattlerAnimationExtension, RPG::Item, RPG::Skill
- animation_name : LDB_Reader::ChunkAnimation, RPG::Animation
- animation_speed : LDB_Reader::ChunkChipset, RPG::Chipset
- animation_type : LDB_Reader::ChunkBattlerAnimationExtension, LDB_Reader::ChunkChipset, LMU_Reader::ChunkEventPage, LSD_Reader::ChunkSaveMapEvent, LSD_Reader::ChunkSaveMapEventBase, LSD_Reader::ChunkSavePartyLocation, LSD_Reader::ChunkSaveVehicleLocation, RPG::BattlerAnimationExtension, RPG::Chipset, RPG::EventPage, RPG::SaveMapEventBase
- animations : LDB_Reader::ChunkDatabase, RPG::Database
- AnimType : RPG::BattlerAnimationExtension, RPG::Chipset, RPG::EventPage
- AnimType_animation : RPG::BattlerAnimationExtension
- AnimType_continuous : RPG::EventPage
- AnimType_cyclic : RPG::Chipset
- AnimType_fixed_continuous : RPG::EventPage
- AnimType_fixed_graphic : RPG::EventPage
- AnimType_fixed_non_continuous : RPG::EventPage
- AnimType_graphic : RPG::BattlerAnimationExtension
- AnimType_non_continuous : RPG::EventPage
- AnimType_reciprocating : RPG::Chipset
- AnimType_spin : RPG::EventPage
- AnimType_step_frame_fix : RPG::EventPage
- any() : FlagSet< E, N >
- appear_randomly : LDB_Reader::ChunkTroop, RPG::Troop
- area_rect : LMT_Reader::ChunkMapInfo, RPG::MapInfo
- armor : LDB_Reader::ChunkTerms, RPG::Terms
- armor_id : LDB_Reader::ChunkTestBattler, RPG::Equipment, RPG::TestBattler
- at_bol : XmlWriter
- atb_mode : LSD_Reader::ChunkSaveSystem, RPG::SaveSystem
- AtbMode : RPG::SaveSystem
- AtbMode_atb_active : RPG::SaveSystem
- AtbMode_atb_wait : RPG::SaveSystem
- atk_points1 : LDB_Reader::ChunkItem, RPG::Item
- atk_points2 : LDB_Reader::ChunkItem, RPG::Item
- attack : LDB_Reader::ChunkEnemy, LDB_Reader::ChunkTerms, RPG::Enemy, RPG::Parameters, RPG::Terms
- attack_all : LDB_Reader::ChunkItem, RPG::Item
- attack_mod : LSD_Reader::ChunkSaveActor, RPG::SaveActor
- attacking : LDB_Reader::ChunkTerms, RPG::Terms
- attacks : LDB_Reader::ChunkItemAnimation, RPG::ItemAnimation
- attribute_effects : LDB_Reader::ChunkSkill, RPG::Skill
- attribute_effects_size : LDB_Reader::ChunkSkill
- attribute_ranks : LDB_Reader::ChunkActor, LDB_Reader::ChunkClass, LDB_Reader::ChunkEnemy, RPG::Actor, RPG::Class, RPG::Enemy
- attribute_ranks_size : LDB_Reader::ChunkActor, LDB_Reader::ChunkClass, LDB_Reader::ChunkEnemy
- attribute_set : LDB_Reader::ChunkItem, RPG::Item
- attribute_set_size : LDB_Reader::ChunkItem
- attributes : LDB_Reader::ChunkDatabase, RPG::Database
- auto_alignment : LDB_Reader::ChunkTroop, RPG::Troop
- auto_battle : LDB_Reader::ChunkActor, LDB_Reader::ChunkClass, LSD_Reader::ChunkSaveActor, RPG::Actor, RPG::Class, RPG::SaveActor
- auto_release_prob : LDB_Reader::ChunkState, RPG::State
- autodestruction : LDB_Reader::ChunkTerms, RPG::Terms
- avoid_attacks : LDB_Reader::ChunkState, RPG::State