liblcf
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ldb_music.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "ldb_reader.h"
14#include "ldb_chunks.h"
15#include "reader_struct_impl.h"
16
17// Read Music.
18
19template <>
20char const* const Struct<RPG::Music>::name = "Music";
24 "name",
25 1,
26 0
27);
28static TypedField<RPG::Music, int32_t> static_fadein(
31 "fadein",
32 0,
33 0
34);
35static TypedField<RPG::Music, int32_t> static_volume(
38 "volume",
39 0,
40 0
41);
42static TypedField<RPG::Music, int32_t> static_tempo(
45 "tempo",
46 0,
47 0
48);
49static TypedField<RPG::Music, int32_t> static_balance(
52 "balance",
53 0,
54 0
55);
56
57
58template <>
60 &static_name,
61 &static_fadein,
62 &static_volume,
63 &static_tempo,
64 &static_balance,
65 NULL
66};
67
68template class Struct<RPG::Music>;
int32_t fadein
Definition: rpg_music.h:26
int32_t tempo
Definition: rpg_music.h:28
std::string name
Definition: rpg_music.h:25
int32_t volume
Definition: rpg_music.h:27
int32_t balance
Definition: rpg_music.h:29