liblcf
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lsd_savetarget.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lsd_reader.h"
14#include "lsd_chunks.h"
15#include "reader_struct_impl.h"
16
17// Read SaveTarget.
18
19template <>
20char const* const Struct<RPG::SaveTarget>::name = "SaveTarget";
21static TypedField<RPG::SaveTarget, int32_t> static_map_id(
24 "map_id",
25 0,
26 0
27);
28static TypedField<RPG::SaveTarget, int32_t> static_map_x(
31 "map_x",
32 0,
33 0
34);
35static TypedField<RPG::SaveTarget, int32_t> static_map_y(
38 "map_y",
39 0,
40 0
41);
42static TypedField<RPG::SaveTarget, bool> static_switch_on(
45 "switch_on",
46 0,
47 0
48);
49static TypedField<RPG::SaveTarget, int32_t> static_switch_id(
52 "switch_id",
53 0,
54 0
55);
56
57
58template <>
60 &static_map_id,
61 &static_map_x,
62 &static_map_y,
63 &static_switch_on,
64 &static_switch_id,
65 NULL
66};
67
68template class Struct<RPG::SaveTarget>;