liblcf
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lsd_saveeventexecframe.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lsd_reader.h"
14#include "lsd_chunks.h"
15#include "reader_struct_impl.h"
16
17// Read SaveEventExecFrame.
18
19template <>
20char const* const Struct<RPG::SaveEventExecFrame>::name = "SaveEventExecFrame";
24 1,
25 0
26);
30 "commands",
31 1,
32 0
33);
34static TypedField<RPG::SaveEventExecFrame, int32_t> static_current_command(
37 "current_command",
38 0,
39 0
40);
44 "event_id",
45 0,
46 0
47);
48static TypedField<RPG::SaveEventExecFrame, bool> static_triggered_by_decision_key(
51 "triggered_by_decision_key",
52 0,
53 0
54);
55static SizeField<RPG::SaveEventExecFrame, uint8_t> static_size_subcommand_path(
58 0,
59 0
60);
64 "subcommand_path",
65 1,
66 0
67);
68
69
70template <>
72 &static_size_commands,
73 &static_commands,
74 &static_current_command,
75 &static_event_id,
76 &static_triggered_by_decision_key,
77 &static_size_subcommand_path,
78 &static_subcommand_path,
79 NULL
80};
81
std::vector< uint8_t > subcommand_path
std::vector< EventCommand > commands