liblcf
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rpg_battleranimation.h
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12#ifndef LCF_RPG_BATTLERANIMATION_H
13#define LCF_RPG_BATTLERANIMATION_H
14
15// Headers
16#include <string>
17#include <vector>
18#include "enum_tags.h"
20
24namespace RPG {
26 public:
27 enum Speed {
30 Speed_fast = 14
31 };
32
33 int ID = 0;
34 std::string name;
35 int32_t speed = 0;
36 std::vector<BattlerAnimationExtension> base_data;
37 std::vector<BattlerAnimationExtension> weapon_data;
38 };
39
40 inline bool operator==(const BattlerAnimation& l, const BattlerAnimation& r) {
41 return l.name == r.name
42 && l.speed == r.speed
43 && l.base_data == r.base_data
44 && l.weapon_data == r.weapon_data;
45 }
46
47 inline bool operator!=(const BattlerAnimation& l, const BattlerAnimation& r) {
48 return !(l == r);
49 }
50}
51
52#endif
std::vector< BattlerAnimationExtension > weapon_data
std::vector< BattlerAnimationExtension > base_data
Definition: rpg_actor.h:26
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98