12#ifndef LCF_RPG_SAVESYSTEM_H
13#define LCF_RPG_SAVESYSTEM_H
int8_t battle_start_fadein
Music before_battle_music
Music before_vehicle_music
static constexpr auto kAtbModeTags
std::vector< bool > switches
std::string graphics_name
int8_t battle_end_fadeout
int32_t message_transparent
int32_t message_prevent_overlap
int8_t battle_start_fadeout
std::vector< int32_t > variables
static constexpr auto kSceneTags
int32_t message_continue_events
bool operator==(const Actor &l, const Actor &r)
bool operator!=(const Actor &l, const Actor &r)