liblcf
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lsd_savetitle.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lsd_reader.h"
14#include "lsd_chunks.h"
15#include "reader_struct_impl.h"
16
17// Read SaveTitle.
18
19template <>
20char const* const Struct<RPG::SaveTitle>::name = "SaveTitle";
21static TypedField<RPG::SaveTitle, double> static_timestamp(
24 "timestamp",
25 0,
26 0
27);
28static TypedField<RPG::SaveTitle, std::string> static_hero_name(
31 "hero_name",
32 0,
33 0
34);
35static TypedField<RPG::SaveTitle, int32_t> static_hero_level(
38 "hero_level",
39 0,
40 0
41);
42static TypedField<RPG::SaveTitle, int32_t> static_hero_hp(
45 "hero_hp",
46 0,
47 0
48);
49static TypedField<RPG::SaveTitle, std::string> static_face1_name(
52 "face1_name",
53 0,
54 0
55);
56static TypedField<RPG::SaveTitle, int32_t> static_face1_id(
59 "face1_id",
60 0,
61 0
62);
63static TypedField<RPG::SaveTitle, std::string> static_face2_name(
66 "face2_name",
67 0,
68 0
69);
70static TypedField<RPG::SaveTitle, int32_t> static_face2_id(
73 "face2_id",
74 0,
75 0
76);
77static TypedField<RPG::SaveTitle, std::string> static_face3_name(
80 "face3_name",
81 0,
82 0
83);
84static TypedField<RPG::SaveTitle, int32_t> static_face3_id(
87 "face3_id",
88 0,
89 0
90);
91static TypedField<RPG::SaveTitle, std::string> static_face4_name(
94 "face4_name",
95 0,
96 0
97);
98static TypedField<RPG::SaveTitle, int32_t> static_face4_id(
101 "face4_id",
102 0,
103 0
104);
105
106
107template <>
109 &static_timestamp,
110 &static_hero_name,
111 &static_hero_level,
112 &static_hero_hp,
113 &static_face1_name,
114 &static_face1_id,
115 &static_face2_name,
116 &static_face2_id,
117 &static_face3_name,
118 &static_face3_id,
119 &static_face4_name,
120 &static_face4_id,
121 NULL
122};
123
124template class Struct<RPG::SaveTitle>;
std::string face2_name
Definition: rpg_savetitle.h:31
int32_t face2_id
Definition: rpg_savetitle.h:32
int32_t face3_id
Definition: rpg_savetitle.h:34
int32_t face1_id
Definition: rpg_savetitle.h:30
std::string hero_name
Definition: rpg_savetitle.h:26
int32_t hero_level
Definition: rpg_savetitle.h:27
int32_t face4_id
Definition: rpg_savetitle.h:36
std::string face3_name
Definition: rpg_savetitle.h:33
std::string face4_name
Definition: rpg_savetitle.h:35
std::string face1_name
Definition: rpg_savetitle.h:29