liblcf
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rpg_animationframe.h
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12#ifndef LCF_RPG_ANIMATIONFRAME_H
13#define LCF_RPG_ANIMATIONFRAME_H
14
15// Headers
16#include <vector>
18
22namespace RPG {
24 public:
25 int ID = 0;
26 std::vector<AnimationCellData> cells;
27 };
28
29 inline bool operator==(const AnimationFrame& l, const AnimationFrame& r) {
30 return l.cells == r.cells;
31 }
32
33 inline bool operator!=(const AnimationFrame& l, const AnimationFrame& r) {
34 return !(l == r);
35 }
36}
37
38#endif
std::vector< AnimationCellData > cells
Definition: rpg_actor.h:26
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98