liblcf
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data.cpp
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1/*
2 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
3 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
4 *
5 * liblcf is Free/Libre Open Source Software, released under the MIT License.
6 * For the full copyright and license information, please view the COPYING
7 * file that was distributed with this source code.
8 */
9
10#include "rpg_database.h"
11#include "data.h"
12
13namespace Data {
15
16 std::vector<RPG::Actor>& actors = data.actors;
17 std::vector<RPG::Skill>& skills = data.skills;
18 std::vector<RPG::Item>& items = data.items;
19 std::vector<RPG::Enemy>& enemies = data.enemies;
20 std::vector<RPG::Troop>& troops = data.troops;
21 std::vector<RPG::Terrain>& terrains = data.terrains;
22 std::vector<RPG::Attribute>& attributes = data.attributes;
23 std::vector<RPG::State>& states = data.states;
24 std::vector<RPG::Animation>& animations = data.animations;
25 std::vector<RPG::Chipset>& chipsets = data.chipsets;
26 std::vector<RPG::CommonEvent>& commonevents = data.commonevents;
28 std::vector<RPG::Class>& classes = data.classes;
29 std::vector<RPG::BattlerAnimation>& battleranimations = data.battleranimations;
32 std::vector<RPG::Switch>& switches = data.switches;
33 std::vector<RPG::Variable>& variables = data.variables;
34
36}
37
39 actors.clear();
40 skills.clear();
41 items.clear();
42 enemies.clear();
43 troops.clear();
44 terrains.clear();
45 attributes.clear();
46 states.clear();
47 animations.clear();
48 chipsets.clear();
49 commonevents.clear();
51 classes.clear();
52 battleranimations.clear();
53 terms = RPG::Terms();
55 switches.clear();
56 variables.clear();
58 treemap.maps.clear();
59 treemap.tree_order.clear();
60}
std::vector< Actor > actors
Definition: rpg_database.h:44
std::vector< Class > classes
Definition: rpg_database.h:61
std::vector< Attribute > attributes
Definition: rpg_database.h:50
std::vector< Enemy > enemies
Definition: rpg_database.h:47
std::vector< Chipset > chipsets
Definition: rpg_database.h:53
BattleCommands battlecommands
Definition: rpg_database.h:60
std::vector< Animation > animations
Definition: rpg_database.h:52
std::vector< Switch > switches
Definition: rpg_database.h:56
std::vector< Troop > troops
Definition: rpg_database.h:48
std::vector< BattlerAnimation > battleranimations
Definition: rpg_database.h:62
std::vector< State > states
Definition: rpg_database.h:51
std::vector< Terrain > terrains
Definition: rpg_database.h:49
std::vector< CommonEvent > commonevents
Definition: rpg_database.h:58
std::vector< Skill > skills
Definition: rpg_database.h:45
std::vector< Variable > variables
Definition: rpg_database.h:57
std::vector< Item > items
Definition: rpg_database.h:46
std::vector< int32_t > tree_order
Definition: rpg_treemap.h:40
int32_t active_node
Definition: rpg_treemap.h:41
std::vector< MapInfo > maps
Definition: rpg_treemap.h:39
Definition: data.cpp:13
std::vector< RPG::Attribute > & attributes
Definition: data.cpp:22
RPG::BattleCommands & battlecommands
Definition: data.cpp:27
std::vector< RPG::State > & states
Definition: data.cpp:23
std::vector< RPG::Switch > & switches
Definition: data.cpp:32
std::vector< RPG::Variable > & variables
Definition: data.cpp:33
std::vector< RPG::Item > & items
Definition: data.cpp:18
std::vector< RPG::BattlerAnimation > & battleranimations
Definition: data.cpp:29
std::vector< RPG::CommonEvent > & commonevents
Definition: data.cpp:26
std::vector< RPG::Skill > & skills
Definition: data.cpp:17
void Clear()
Definition: data.cpp:38
RPG::Terms & terms
Definition: data.cpp:30
std::vector< RPG::Actor > & actors
Definition: data.cpp:16
std::vector< RPG::Chipset > & chipsets
Definition: data.cpp:25
RPG::Database data
Definition: data.cpp:14
std::vector< RPG::Enemy > & enemies
Definition: data.cpp:19
RPG::System & system
Definition: data.cpp:31
RPG::TreeMap treemap
Definition: data.cpp:35
std::vector< RPG::Terrain > & terrains
Definition: data.cpp:21
std::vector< RPG::Animation > & animations
Definition: data.cpp:24
std::vector< RPG::Class > & classes
Definition: data.cpp:28
std::vector< RPG::Troop > & troops
Definition: data.cpp:20