liblcf
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rpg_saveeventexecstate.h
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12#ifndef LCF_RPG_SAVEEVENTEXECSTATE_H
13#define LCF_RPG_SAVEEVENTEXECSTATE_H
14
15// Headers
16#include <stdint.h>
17#include <vector>
19
23namespace RPG {
25 public:
26 std::vector<SaveEventExecFrame> stack;
27 bool show_message = false;
28 bool abort_on_escape = false;
29 bool wait_movement = false;
30 bool keyinput_wait = false;
31 uint8_t keyinput_variable = 0;
33 bool keyinput_decision = false;
34 bool keyinput_cancel = false;
38 bool keyinput_2kright = false;
39 bool keyinput_2kup = false;
40 int32_t wait_time = 0;
42 bool keyinput_2k3down = false;
43 bool keyinput_2k3left = false;
44 bool keyinput_2k3right = false;
45 bool keyinput_2k3up = false;
46 bool keyinput_timed = false;
47 bool wait_key_enter = false;
48 };
49
50 inline bool operator==(const SaveEventExecState& l, const SaveEventExecState& r) {
51 return l.stack == r.stack
65 && l.wait_time == r.wait_time
73 }
74
75 inline bool operator!=(const SaveEventExecState& l, const SaveEventExecState& r) {
76 return !(l == r);
77 }
78}
79
80#endif
std::vector< SaveEventExecFrame > stack
Definition: rpg_actor.h:26
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98