liblcf
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rpg_sound.h
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12#ifndef LCF_RPG_SOUND_H
13#define LCF_RPG_SOUND_H
14
15// Headers
16#include <stdint.h>
17#include <string>
18
22namespace RPG {
23 class Sound {
24 public:
25 std::string name = "(OFF)";
26 int32_t volume = 100;
27 int32_t tempo = 100;
28 int32_t balance = 50;
29 };
30
31 inline bool operator==(const Sound& l, const Sound& r) {
32 return l.name == r.name
33 && l.volume == r.volume
34 && l.tempo == r.tempo
35 && l.balance == r.balance;
36 }
37
38 inline bool operator!=(const Sound& l, const Sound& r) {
39 return !(l == r);
40 }
41}
42
43#endif
int32_t tempo
Definition: rpg_sound.h:27
std::string name
Definition: rpg_sound.h:25
int32_t balance
Definition: rpg_sound.h:28
int32_t volume
Definition: rpg_sound.h:26
Definition: rpg_actor.h:26
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98