liblcf
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rpg_savetitle.h
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12#ifndef LCF_RPG_SAVETITLE_H
13#define LCF_RPG_SAVETITLE_H
14
15// Headers
16#include <stdint.h>
17#include <string>
18
22namespace RPG {
23 class SaveTitle {
24 public:
25 double timestamp = 0.0;
26 std::string hero_name;
27 int32_t hero_level = 0;
28 int32_t hero_hp = 0;
29 std::string face1_name;
30 int32_t face1_id = 0;
31 std::string face2_name;
32 int32_t face2_id = 0;
33 std::string face3_name;
34 int32_t face3_id = 0;
35 std::string face4_name;
36 int32_t face4_id = 0;
37 };
38
39 inline bool operator==(const SaveTitle& l, const SaveTitle& r) {
40 return l.timestamp == r.timestamp
41 && l.hero_name == r.hero_name
42 && l.hero_level == r.hero_level
43 && l.hero_hp == r.hero_hp
44 && l.face1_name == r.face1_name
45 && l.face1_id == r.face1_id
46 && l.face2_name == r.face2_name
47 && l.face2_id == r.face2_id
48 && l.face3_name == r.face3_name
49 && l.face3_id == r.face3_id
50 && l.face4_name == r.face4_name
51 && l.face4_id == r.face4_id;
52 }
53
54 inline bool operator!=(const SaveTitle& l, const SaveTitle& r) {
55 return !(l == r);
56 }
57}
58
59#endif
std::string face2_name
Definition: rpg_savetitle.h:31
int32_t face2_id
Definition: rpg_savetitle.h:32
int32_t face3_id
Definition: rpg_savetitle.h:34
int32_t face1_id
Definition: rpg_savetitle.h:30
std::string hero_name
Definition: rpg_savetitle.h:26
int32_t hero_level
Definition: rpg_savetitle.h:27
int32_t face4_id
Definition: rpg_savetitle.h:36
std::string face3_name
Definition: rpg_savetitle.h:33
std::string face4_name
Definition: rpg_savetitle.h:35
std::string face1_name
Definition: rpg_savetitle.h:29
Definition: rpg_actor.h:26
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98