liblcf
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ldb_animationcelldata.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "ldb_reader.h"
14#include "ldb_chunks.h"
15#include "reader_struct_impl.h"
16
17// Read AnimationCellData.
18
19template <>
20char const* const Struct<RPG::AnimationCellData>::name = "AnimationCellData";
24 "valid",
25 0,
26 0
27);
31 "cell_id",
32 0,
33 0
34);
38 "x",
39 0,
40 0
41);
45 "y",
46 0,
47 0
48);
52 "zoom",
53 0,
54 0
55);
59 "tone_red",
60 0,
61 0
62);
63static TypedField<RPG::AnimationCellData, int32_t> static_tone_green(
66 "tone_green",
67 0,
68 0
69);
73 "tone_blue",
74 0,
75 0
76);
80 "tone_gray",
81 0,
82 0
83);
84static TypedField<RPG::AnimationCellData, int32_t> static_transparency(
87 "transparency",
88 0,
89 0
90);
91
92
93template <>
95 &static_valid,
96 &static_cell_id,
97 &static_x,
98 &static_y,
99 &static_zoom,
100 &static_tone_red,
101 &static_tone_green,
102 &static_tone_blue,
103 &static_tone_gray,
104 &static_transparency,
105 NULL
106};
107
108template class Struct<RPG::AnimationCellData>;