liblcf
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rpg_music.h
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12#ifndef LCF_RPG_MUSIC_H
13#define LCF_RPG_MUSIC_H
14
15// Headers
16#include <stdint.h>
17#include <string>
18
22namespace RPG {
23 class Music {
24 public:
25 std::string name = "(OFF)";
26 int32_t fadein = 0;
27 int32_t volume = 100;
28 int32_t tempo = 100;
29 int32_t balance = 50;
30 };
31
32 inline bool operator==(const Music& l, const Music& r) {
33 return l.name == r.name
34 && l.fadein == r.fadein
35 && l.volume == r.volume
36 && l.tempo == r.tempo
37 && l.balance == r.balance;
38 }
39
40 inline bool operator!=(const Music& l, const Music& r) {
41 return !(l == r);
42 }
43}
44
45#endif
int32_t fadein
Definition: rpg_music.h:26
int32_t tempo
Definition: rpg_music.h:28
std::string name
Definition: rpg_music.h:25
int32_t volume
Definition: rpg_music.h:27
int32_t balance
Definition: rpg_music.h:29
Definition: rpg_actor.h:26
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98