liblcf
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rpg_saveeventexecframe.h
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12#ifndef LCF_RPG_SAVEEVENTEXECFRAME_H
13#define LCF_RPG_SAVEEVENTEXECFRAME_H
14
15// Headers
16#include <stdint.h>
17#include <vector>
18#include "rpg_eventcommand.h"
19
23namespace RPG {
25 public:
26 int ID = 0;
27 std::vector<EventCommand> commands;
28 int32_t current_command = 0;
29 int32_t event_id = 0;
31 std::vector<uint8_t> subcommand_path;
32 };
33
34 inline bool operator==(const SaveEventExecFrame& l, const SaveEventExecFrame& r) {
35 return l.commands == r.commands
37 && l.event_id == r.event_id
40 }
41
42 inline bool operator!=(const SaveEventExecFrame& l, const SaveEventExecFrame& r) {
43 return !(l == r);
44 }
45}
46
47#endif
std::vector< uint8_t > subcommand_path
std::vector< EventCommand > commands
Definition: rpg_actor.h:26
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98