liblcf
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rpg_map.h
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12#ifndef LCF_RPG_MAP_H
13#define LCF_RPG_MAP_H
14
15// Headers
16#include <stdint.h>
17#include <string>
18#include <vector>
19#include "enum_tags.h"
20#include "rpg_event.h"
21
25namespace RPG {
26 class Map {
27 public:
28 std::string lmu_header;
34 };
35 static constexpr auto kScrollTypeTags = makeEnumTags<ScrollType>(
36 "none",
37 "vertical",
38 "horizontal",
39 "both"
40 );
46 };
47 static constexpr auto kGeneratorModeTags = makeEnumTags<GeneratorMode>(
48 "single_passage",
49 "linked_rooms",
50 "maze_passage",
51 "open_room"
52 );
56 };
57 static constexpr auto kGeneratorTilesTags = makeEnumTags<GeneratorTiles>(
58 "one",
59 "two"
60 );
61
62 int32_t chipset_id = 1;
63 int32_t width = 20;
64 int32_t height = 15;
65 int32_t scroll_type = 0;
66 bool parallax_flag = false;
67 std::string parallax_name;
68 bool parallax_loop_x = false;
69 bool parallax_loop_y = false;
71 int32_t parallax_sx = 0;
73 int32_t parallax_sy = 0;
74 bool generator_flag = false;
75 int32_t generator_mode = 0;
76 bool top_level = false;
77 int32_t generator_tiles = 0;
78 int32_t generator_width = 4;
79 int32_t generator_height = 1;
80 bool generator_surround = true;
82 bool generator_floor_b = true;
83 bool generator_floor_c = true;
84 bool generator_extra_b = true;
85 bool generator_extra_c = true;
86 std::vector<uint32_t> generator_x;
87 std::vector<uint32_t> generator_y;
88 std::vector<int16_t> generator_tile_ids;
89 std::vector<int16_t> lower_layer;
90 std::vector<int16_t> upper_layer;
91 std::vector<Event> events;
92 int32_t save_count_2k3e = 0;
93 int32_t save_count = 0;
94 };
95
96 inline bool operator==(const Map& l, const Map& r) {
97 return l.chipset_id == r.chipset_id
98 && l.width == r.width
99 && l.height == r.height
100 && l.scroll_type == r.scroll_type
106 && l.parallax_sx == r.parallax_sx
108 && l.parallax_sy == r.parallax_sy
111 && l.top_level == r.top_level
121 && l.generator_x == r.generator_x
122 && l.generator_y == r.generator_y
124 && l.lower_layer == r.lower_layer
125 && l.upper_layer == r.upper_layer
126 && l.events == r.events
128 && l.save_count == r.save_count;
129 }
130
131 inline bool operator!=(const Map& l, const Map& r) {
132 return !(l == r);
133 }
134}
135
136#endif
int32_t generator_height
Definition: rpg_map.h:79
std::vector< uint32_t > generator_y
Definition: rpg_map.h:87
int32_t parallax_sx
Definition: rpg_map.h:71
bool generator_floor_c
Definition: rpg_map.h:83
bool generator_upper_wall
Definition: rpg_map.h:81
bool generator_floor_b
Definition: rpg_map.h:82
ScrollType
Definition: rpg_map.h:29
@ ScrollType_vertical
Definition: rpg_map.h:31
@ ScrollType_horizontal
Definition: rpg_map.h:32
@ ScrollType_none
Definition: rpg_map.h:30
@ ScrollType_both
Definition: rpg_map.h:33
bool parallax_flag
Definition: rpg_map.h:66
int32_t parallax_sy
Definition: rpg_map.h:73
int32_t chipset_id
Definition: rpg_map.h:62
std::vector< Event > events
Definition: rpg_map.h:91
bool generator_surround
Definition: rpg_map.h:80
std::string lmu_header
Definition: rpg_map.h:28
int32_t height
Definition: rpg_map.h:64
int32_t save_count
Definition: rpg_map.h:93
GeneratorMode
Definition: rpg_map.h:41
@ GeneratorMode_linked_rooms
Definition: rpg_map.h:43
@ GeneratorMode_single_passage
Definition: rpg_map.h:42
@ GeneratorMode_maze_passage
Definition: rpg_map.h:44
@ GeneratorMode_open_room
Definition: rpg_map.h:45
std::vector< uint32_t > generator_x
Definition: rpg_map.h:86
bool parallax_loop_y
Definition: rpg_map.h:69
bool generator_extra_c
Definition: rpg_map.h:85
std::vector< int16_t > lower_layer
Definition: rpg_map.h:89
int32_t width
Definition: rpg_map.h:63
static constexpr auto kGeneratorTilesTags
Definition: rpg_map.h:57
int32_t generator_mode
Definition: rpg_map.h:75
int32_t generator_width
Definition: rpg_map.h:78
int32_t generator_tiles
Definition: rpg_map.h:77
int32_t save_count_2k3e
Definition: rpg_map.h:92
bool parallax_auto_loop_y
Definition: rpg_map.h:72
bool parallax_auto_loop_x
Definition: rpg_map.h:70
std::string parallax_name
Definition: rpg_map.h:67
static constexpr auto kGeneratorModeTags
Definition: rpg_map.h:47
GeneratorTiles
Definition: rpg_map.h:53
@ GeneratorTiles_two
Definition: rpg_map.h:55
@ GeneratorTiles_one
Definition: rpg_map.h:54
std::vector< int16_t > upper_layer
Definition: rpg_map.h:90
bool generator_flag
Definition: rpg_map.h:74
bool top_level
Definition: rpg_map.h:76
int32_t scroll_type
Definition: rpg_map.h:65
std::vector< int16_t > generator_tile_ids
Definition: rpg_map.h:88
bool generator_extra_b
Definition: rpg_map.h:84
bool parallax_loop_x
Definition: rpg_map.h:68
static constexpr auto kScrollTypeTags
Definition: rpg_map.h:35
Definition: rpg_actor.h:26
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98