liblcf
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ldb_commonevent.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "ldb_reader.h"
14#include "ldb_chunks.h"
15#include "reader_struct_impl.h"
16
17// Read CommonEvent.
18
19template <>
20char const* const Struct<RPG::CommonEvent>::name = "CommonEvent";
24 "name",
25 0,
26 0
27);
28static TypedField<RPG::CommonEvent, int32_t> static_trigger(
31 "trigger",
32 0,
33 0
34);
35static TypedField<RPG::CommonEvent, bool> static_switch_flag(
38 "switch_flag",
39 0,
40 0
41);
42static TypedField<RPG::CommonEvent, int32_t> static_switch_id(
45 "switch_id",
46 0,
47 0
48);
49static SizeField<RPG::CommonEvent, RPG::EventCommand> static_size_event_commands(
52 1,
53 0
54);
58 "event_commands",
59 1,
60 0
61);
62
63
64template <>
66 &static_name,
67 &static_trigger,
68 &static_switch_flag,
69 &static_switch_id,
70 &static_size_event_commands,
71 &static_event_commands,
72 NULL
73};
74
75template class Struct<RPG::CommonEvent>;
std::string name
std::vector< EventCommand > event_commands