liblcf
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ldb_chipset.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "ldb_reader.h"
14#include "ldb_chunks.h"
15#include "reader_struct_impl.h"
16
17// Read Chipset.
18
19template <>
20char const* const Struct<RPG::Chipset>::name = "Chipset";
24 "name",
25 0,
26 0
27);
28static TypedField<RPG::Chipset, std::string> static_chipset_name(
31 "chipset_name",
32 0,
33 0
34);
35static TypedField<RPG::Chipset, std::vector<int16_t>> static_terrain_data(
38 "terrain_data",
39 0,
40 0
41);
42static TypedField<RPG::Chipset, std::vector<uint8_t>> static_passable_data_lower(
45 "passable_data_lower",
46 0,
47 0
48);
49static TypedField<RPG::Chipset, std::vector<uint8_t>> static_passable_data_upper(
52 "passable_data_upper",
53 0,
54 0
55);
56static TypedField<RPG::Chipset, int32_t> static_animation_type(
59 "animation_type",
60 0,
61 0
62);
63static TypedField<RPG::Chipset, int32_t> static_animation_speed(
66 "animation_speed",
67 0,
68 0
69);
70
71
72template <>
74 &static_name,
75 &static_chipset_name,
76 &static_terrain_data,
77 &static_passable_data_lower,
78 &static_passable_data_upper,
79 &static_animation_type,
80 &static_animation_speed,
81 NULL
82};
83
84template class Struct<RPG::Chipset>;
std::string chipset_name
Definition: rpg_chipset.h:40
std::vector< uint8_t > passable_data_upper
Definition: rpg_chipset.h:43
std::vector< int16_t > terrain_data
Definition: rpg_chipset.h:41
int32_t animation_speed
Definition: rpg_chipset.h:45
std::string name
Definition: rpg_chipset.h:39
std::vector< uint8_t > passable_data_lower
Definition: rpg_chipset.h:42
int32_t animation_type
Definition: rpg_chipset.h:44