liblcf
Loading...
Searching...
No Matches
rpg_battleranimationdata.h
Go to the documentation of this file.
1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12#ifndef LCF_RPG_BATTLERANIMATIONDATA_H
13#define LCF_RPG_BATTLERANIMATIONDATA_H
14
15// Headers
16#include <stdint.h>
17#include "enum_tags.h"
18
22namespace RPG {
24 public:
25 enum Movement {
30 };
31 static constexpr auto kMovementTags = makeEnumTags<Movement>(
32 "none",
33 "step",
34 "jump",
35 "move"
36 );
40 };
41 static constexpr auto kAfterImageTags = makeEnumTags<AfterImage>(
42 "none",
43 "add"
44 );
45
46 int ID = 0;
47 int32_t move = 0;
48 int32_t after_image = 0;
49 int32_t pose = -1;
50 };
51
52 inline bool operator==(const BattlerAnimationData& l, const BattlerAnimationData& r) {
53 return l.move == r.move
54 && l.after_image == r.after_image
55 && l.pose == r.pose;
56 }
57
58 inline bool operator!=(const BattlerAnimationData& l, const BattlerAnimationData& r) {
59 return !(l == r);
60 }
61}
62
63#endif
static constexpr auto kAfterImageTags
static constexpr auto kMovementTags
Definition: rpg_actor.h:26
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98