cAudio 2.3.0
3d Audio Engine
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cWavDecoder.h
1// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
2// This file is part of the "cAudio Engine"
3// For conditions of distribution and use, see copyright notice in cAudio.h
4
5#pragma once
6
7#include "cMemoryOverride.h"
8#include "IAudioDecoder.h"
9#include "cAudioDefines.h"
10
11#if CAUDIO_COMPILE_WITH_WAV_DECODER == 1
12
13namespace cAudio
14{
15 class cWavDecoder : public IAudioDecoder, public cMemoryOverride
16 {
17 public:
18
19 cWavDecoder(IDataSource* stream);
20 ~cWavDecoder();
21
22 virtual AudioFormats getFormat();
23 virtual int getFrequency();
24 virtual bool isSeekingSupported();
25 virtual bool isValid();
26 virtual int readAudioData(void* output, int amount);
27 virtual bool setPosition(int position, bool relative);
28 virtual bool seek(float seconds,bool relative);
29 virtual float getTotalTime();
30 virtual int getTotalSize();
31 virtual int getCompressedSize();
32 virtual float getCurrentTime();
33 virtual int getCurrentPosition();
34 virtual int getCurrentCompressedPosition();
35 virtual cAudioString getType() const;
36
37 private:
38 short Channels;
39 int SampleRate;
40 int ByteRate;
41 short BlockAlign;
42 short BitsPerSample;
43 int DataSize;
44 int DataOffset;
45
46 bool Valid;
47 };
48};
49
50#endif
51
Main namespace for the entire cAudio library.
Definition: cAudioCapture.h:16
AudioFormats
Enumeration of audio formats supported by the engine.
Definition: EAudioFormats.h:11