cAudio 2.3.0
3d Audio Engine
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cOpenALDeviceContext.h
1// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
2// This file is part of the "cAudio Engine"
3// For conditions of distribution and use, see copyright notice in cAudio.h
4
5#pragma once
6
7#include "IAudioDeviceContext.h"
8#include "cMemoryOverride.h"
9#include "cMutex.h"
10#include "cAudioEffects.h"
11
12#include "cOpenALUtil.h"
13
14namespace cAudio
15{
17 {
18 public:
20 virtual ~cOpenALDeviceContext();
21 virtual bool initialize(const char* deviceName, int outputFrequency, int eaxEffectSlots);
22 virtual void shutDown();
23 virtual void update();
24 virtual IAudioManager* getAudioManager() const;
25 virtual IAudioEffects* getEffects() const;
26 ALCcontext* getOpenALContext() const;
27
28 private:
29
31 bool checkError();
32
34 cAudioMutex Mutex;
35
37 ALCcontext* Context;
38
40 ALCdevice* Device;
41
42 IAudioManager* AudioManager;
43
44 bool Initialized;
45
47 bool EFXSupported;
48
49#if CAUDIO_EFX_ENABLED == 1
51 cAudioEffects initEffects;
52#endif
53 };
54}
Interface for the playback capabilities of cAudio.
Definition: IAudioManager.h:25
Overrides the memory allocations for classes derived from it and makes them use the cAudio memory sys...
Main namespace for the entire cAudio library.
Definition: cAudioCapture.h:16