cAudio 2.3.0
3d Audio Engine
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cVector3.h
1// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
2// This file is part of the "cAudio Engine"
3// For conditions of distribution and use, see copyright notice in cAudio.h
4
5#pragma once
6
7#include <math.h>
8#include <limits>
9
10namespace cAudio
11{
13 const float Epsilon = std::numeric_limits<float>::epsilon();
14
16 inline bool float_equals(const float a, const float b)
17 {
18 return (a + Epsilon >= b) && (a - Epsilon <= b);
19 }
20
23 {
24 public:
25 float x, y, z;
26
28 cVector3(void) : x(0), y(0), z(0)
29 {
30 }
31
32 cVector3(float nx, float ny, float nz) : x(nx), y(ny), z(nz)
33 {
34 }
35
37 cVector3(float n) : x(n), y(n), z(n)
38 {
39 }
40
41 cVector3(const cVector3& other) : x(other.x), y(other.y), z(other.z)
42 {
43 }
44
45 cVector3(float* vector) : x(vector[0]), y(vector[1]), z(vector[2])
46 {
47 }
48
49 cVector3 operator-() const { return cVector3(-x, -y, -z); }
50 cVector3& operator=(const cVector3& other) { x = other.x; y = other.y; z = other.z; return *this; }
51 cVector3 operator+(const cVector3& other) const { return cVector3(x + other.x, y + other.y, z + other.z); }
52 cVector3& operator+=(const cVector3& other) { x+=other.x; y+=other.y; z+=other.z; return *this; }
53 cVector3 operator+(const float val) const { return cVector3(x + val, y + val, z + val); }
54 cVector3& operator+=(const float val) { x+=val; y+=val; z+=val; return *this; }
55
56 cVector3 operator-(const cVector3& other) const { return cVector3(x - other.x, y - other.y, z - other.z); }
57 cVector3& operator-=(const cVector3& other) { x-=other.x; y-=other.y; z-=other.z; return *this; }
58 cVector3 operator-(const float val) const { return cVector3(x - val, y - val, z - val); }
59 cVector3& operator-=(const float val) { x-=val; y-=val; z-=val; return *this; }
60
61 cVector3 operator*(const cVector3& other) const { return cVector3(x * other.x, y * other.y, z * other.z); }
62 cVector3& operator*=(const cVector3& other) { x*=other.x; y*=other.y; z*=other.z; return *this; }
63 cVector3 operator*(const float v) const { return cVector3(x * v, y * v, z * v); }
64 cVector3& operator*=(const float v) { x*=v; y*=v; z*=v; return *this; }
65
66 cVector3 operator/(const cVector3& other) const { return cVector3(x / other.x, y / other.y, z / other.z); }
67 cVector3& operator/=(const cVector3& other) { x/=other.x; y/=other.y; z/=other.z; return *this; }
68 cVector3 operator/(const float v) const { float i=(float)1.0/v; return cVector3(x * i, y * i, z * i); }
69 cVector3& operator/=(const float v) { float i=(float)1.0/v; x*=i; y*=i; z*=i; return *this; }
70
71 bool operator<=(const cVector3& other) const { return x<=other.x && y<=other.y && z<=other.z;}
72 bool operator>=(const cVector3& other) const { return x>=other.x && y>=other.y && z>=other.z;}
73 bool operator<(const cVector3& other) const { return x<other.x && y<other.y && z<other.z;}
74 bool operator>(const cVector3& other) const { return x>other.x && y>other.y && z>other.z;}
75
76 bool operator==(const cVector3& other) const
77 {
78 return float_equals(x, other.x) &&
79 float_equals(y, other.y) &&
80 float_equals(z, other.z);
81 }
82
83 bool operator!=(const cVector3& other) const
84 {
85 return !(float_equals(x, other.x) &&
86 float_equals(y, other.y) &&
87 float_equals(z, other.z));
88 }
89
90 operator const float*() const { return &x; }
91
92 operator float*() { return &x; }
93
94 float operator[] ( int i ) const { return ( ( float* ) &x ) [i]; }
95
96 float &operator[] ( int i ) { return ( ( float* ) &x ) [i]; }
97
99 float length() const
100 {
101 return sqrtf( x*x + y*y + z*z );
102 }
103
106 {
107 float invLen = 1.0f / length();
108 x *= invLen;
109 y *= invLen;
110 z *= invLen;
111 }
112
114 float dot( const cVector3& other ) const
115 {
116 return ( x * other.x + y * other.y + z * other.z );
117 }
118
120 cVector3 cross( const cVector3& other ) const
121 {
122 return cVector3( y * other.z - z * other.y, z * other.x - x * other.z, x * other.y - y * other.x );
123 }
124
126 void set( float nx, float ny, float nz )
127 {
128 x = nx;
129 y = ny;
130 z = nz;
131 }
132
134 void set( float n )
135 {
136 x = y = z = n;
137 }
138
140 void set( const cVector3& other )
141 {
142 x = other.x;
143 y = other.y;
144 z = other.z;
145 }
146
147 void getAsArray(float* output)
148 {
149 output[0] = x;
150 output[1] = y;
151 output[2] = z;
152 }
153 };
154};
Class for manipulating vectors in 3D space.
Definition: cVector3.h:23
cVector3 cross(const cVector3 &other) const
Returns the cross product of this vector with the input vector.
Definition: cVector3.h:120
float length() const
Returns the length (magnitude) of the vector.
Definition: cVector3.h:99
void set(float n)
Sets all components of this vector to the same number.
Definition: cVector3.h:134
void set(const cVector3 &other)
Sets this vector's components to match the input vector's.
Definition: cVector3.h:140
void normalize()
Forces the current vector to have a length of 1 while preserving the ratio of components.
Definition: cVector3.h:105
cVector3(void)
Default constructor, initializes everything to 0.
Definition: cVector3.h:28
void set(float nx, float ny, float nz)
Sets the components of this vector.
Definition: cVector3.h:126
float dot(const cVector3 &other) const
Returns the dot product of this vector with the input vector.
Definition: cVector3.h:114
cVector3(float n)
Constructor, initializes all 3 axes to the same value.
Definition: cVector3.h:37
Main namespace for the entire cAudio library.
Definition: cAudioCapture.h:16
const float Epsilon
Smallest number that can be represented with a 32 bit float (may not match your compiler/os varient)
Definition: cVector3.h:13
bool float_equals(const float a, const float b)
Internal function that compares two floats while keeping the Epsilon in mind.
Definition: cVector3.h:16