cAudio 2.3.0
3d Audio Engine
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cThread.h
1// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
2// This file is part of the "cAudio Engine"
3// For conditions of distribution and use, see copyright notice in cAudio.h
4
5#pragma once
6
7#include "cMutex.h"
8#include "cAudioDefines.h"
9#include "IThread.h"
10
11#ifdef CAUDIO_PLATFORM_WIN
12#include <process.h>
13#else
14#include <pthread.h> //Assumed linux system
15#endif
16
17namespace cAudio
18{
19 class cAudioThread : public IThread
20 {
21 public:
24
25 virtual bool start();
26 virtual void join();
27 virtual void shutdown();
28 virtual bool isRunning();
29
30 protected:
31 void updateLoop();
32
33#ifdef CAUDIO_PLATFORM_WIN
34 static unsigned int __stdcall threadFunc(void *args);
35 HANDLE ThreadHandle;
36#else
37 static void* threadFunc(void* args);
38 pthread_t ThreadHandle;
39#endif
40 IThreadWorker* Worker;
41 unsigned int ThreadID;
42 cAudioMutex Mutex;
43 bool IsInit;
44 bool Loop;
45 };
46};
Main namespace for the entire cAudio library.
Definition: cAudioCapture.h:16