6 #ifndef _RENDERER_DUMMY_H
7 #define _RENDERER_DUMMY_H
27 virtual const char *
GetName() const override final {
return "Dummy"; }
31 virtual bool GetNearFarRange(
float &near_,
float &far_)
const override final {
return true; }
33 virtual bool BeginFrame() override final {
return true; }
34 virtual bool EndFrame() override final {
return true; }
40 virtual bool SetDepthRange(
double znear,
double zfar)
override final {
return true; }
53 virtual bool SetOrthographicProjection(
float xmin,
float xmax,
float ymin,
float ymax,
float zmin,
float zmax)
override final {
return true; }
59 virtual bool SetLights(Uint32 numlights,
const Light *l)
override final {
return true; }
Definition: VertexBufferDummy.h:38
Definition: VertexBufferDummy.h:57
Definition: MaterialDummy.h:17
Definition: RenderStateDummy.h:12
Definition: RenderTargetDummy.h:15
Definition: VertexBufferDummy.h:13
Definition: VertexBuffer.h:114
Definition: VertexBuffer.h:136
Definition: Material.h:57
Definition: Material.h:81
Definition: RenderState.h:25
Definition: RenderTarget.h:38
Definition: RendererDummy.h:18
virtual int GetMaximumNumberAASamples() const override final
Definition: RendererDummy.h:30
virtual InstanceBuffer * CreateInstanceBuffer(Uint32 size, BufferUsage bu) override final
Definition: RendererDummy.h:79
virtual bool SetScissor(bool enabled, const vector2f &pos=vector2f(0.0f), const vector2f &size=vector2f(0.0f)) override final
Definition: RendererDummy.h:63
virtual bool SetWireFrameMode(bool enabled) override final
Definition: RendererDummy.h:57
virtual bool SupportsInstancing() override final
Definition: RendererDummy.h:29
virtual matrix4x4f GetProjection() const override final
Definition: RendererDummy.h:55
virtual bool DrawPointSprites(const Uint32 count, const vector3f *positions, const vector2f *offsets, const float *sizes, RenderState *rs, Material *material) override final
Definition: RendererDummy.h:67
virtual bool SetProjection(const matrix4x4f &m) override final
Definition: RendererDummy.h:54
virtual bool ResetDepthRange() override final
Definition: RendererDummy.h:41
virtual bool EndFrame() override final
Definition: RendererDummy.h:34
virtual bool SetRenderTarget(RenderTarget *) override final
Definition: RendererDummy.h:38
RendererDummy()
Definition: RendererDummy.h:22
virtual Viewport GetViewport() const override final
Definition: RendererDummy.h:48
virtual bool GetNearFarRange(float &near_, float &far_) const override final
Definition: RendererDummy.h:31
virtual bool SetClearColor(const Color &c) override final
Definition: RendererDummy.h:45
virtual const char * GetName() const override final
Definition: RendererDummy.h:27
virtual matrix4x4f GetTransform() const override final
Definition: RendererDummy.h:51
virtual IndexBuffer * CreateIndexBuffer(Uint32 size, BufferUsage bu) override final
Definition: RendererDummy.h:78
virtual bool SwapBuffers() override final
Definition: RendererDummy.h:35
virtual void PushState() override final
Definition: RendererDummy.h:84
virtual void PopState() override final
Definition: RendererDummy.h:85
virtual Material * CreateMaterial(const MaterialDescriptor &d) override final
Definition: RendererDummy.h:73
virtual bool DrawBufferInstanced(VertexBuffer *, RenderState *, Material *, InstanceBuffer *, PrimitiveType type=TRIANGLES) override final
Definition: RendererDummy.h:70
virtual bool SetViewport(Viewport v) override final
Definition: RendererDummy.h:47
virtual bool SetRenderState(RenderState *) override final
Definition: RendererDummy.h:37
virtual bool ClearDepthBuffer() override final
Definition: RendererDummy.h:44
virtual bool BeginFrame() override final
Definition: RendererDummy.h:33
virtual RenderTarget * CreateRenderTarget(const RenderTargetDesc &d) override final
Definition: RendererDummy.h:76
virtual bool SetPerspectiveProjection(float fov, float aspect, float near_, float far_) override final
Definition: RendererDummy.h:52
virtual bool DrawPointSprites(const Uint32 count, const vector3f *positions, RenderState *rs, Material *material, float size) override final
Definition: RendererDummy.h:66
virtual bool SetTransform(const matrix4x4f &m) override final
Definition: RendererDummy.h:50
virtual bool DrawBufferIndexedInstanced(VertexBuffer *, IndexBuffer *, RenderState *, Material *, InstanceBuffer *, PrimitiveType=TRIANGLES) override final
Definition: RendererDummy.h:71
virtual VertexBuffer * CreateVertexBuffer(const VertexBufferDesc &d) override final
Definition: RendererDummy.h:77
virtual bool SetOrthographicProjection(float xmin, float xmax, float ymin, float ymax, float zmin, float zmax) override final
Definition: RendererDummy.h:53
virtual bool DrawTriangles(const VertexArray *vertices, RenderState *state, Material *material, PrimitiveType type=TRIANGLES) override final
Definition: RendererDummy.h:65
virtual RenderState * CreateRenderState(const RenderStateDesc &d) override final
Definition: RendererDummy.h:75
virtual bool SetAmbientColor(const Color &c) override final
Definition: RendererDummy.h:61
virtual RendererType GetRendererType() const override final
Definition: RendererDummy.h:28
virtual Texture * CreateTexture(const TextureDescriptor &d) override final
Definition: RendererDummy.h:74
static void RegisterRenderer()
Definition: RendererDummy.cpp:13
virtual Uint32 GetNumLights() const override final
Definition: RendererDummy.h:60
virtual bool SetDepthRange(double znear, double zfar) override final
Definition: RendererDummy.h:40
virtual bool DrawBuffer(VertexBuffer *, RenderState *, Material *, PrimitiveType) override final
Definition: RendererDummy.h:68
virtual bool SetLights(Uint32 numlights, const Light *l) override final
Definition: RendererDummy.h:59
virtual bool ReloadShaders() override final
Definition: RendererDummy.h:81
virtual bool DrawBufferIndexed(VertexBuffer *, IndexBuffer *, RenderState *, Material *, PrimitiveType) override final
Definition: RendererDummy.h:69
virtual bool ClearScreen() override final
Definition: RendererDummy.h:43
Definition: Renderer.h:39
Definition: TextureDummy.h:11
Definition: Texture.h:106
Definition: VertexArray.h:19
Definition: VertexBuffer.h:80
static matrix4x4 Identity()
Definition: matrix4x4.h:105
Definition: Background.h:13
RendererType
Definition: Graphics.h:17
@ RENDERER_DUMMY
Definition: Graphics.h:18
PrimitiveType
Definition: Types.h:46
@ TRIANGLES
Definition: Types.h:51
BufferUsage
Definition: Types.h:34
Definition: RenderState.h:10
Definition: RenderTarget.h:20
Definition: VertexBuffer.h:41
Definition: Graphics.h:58
vector2< float > vector2f
Definition: vector2.h:126