4 #ifndef _SCENEGRAPH_BINARYCONVERTER_H
5 #define _SCENEGRAPH_BINARYCONVERTER_H
35 void Save(
const std::string &filename,
Model *m);
36 void Save(
const std::string &filename,
const std::string &savepath,
Model *m,
const bool bInPlace);
38 Model *
Load(
const std::string &filename,
const std::string &path);
Definition: Renderer.h:39
Definition: BaseLoader.h:18
Definition: BinaryConverter.h:32
void Save(const std::string &filename, Model *m)
Definition: BinaryConverter.cpp:82
void RegisterLoader(const std::string &typeName, std::function< Node *(NodeDatabase &)>)
Definition: BinaryConverter.cpp:77
Model * Load(const std::string &filename)
Definition: BinaryConverter.cpp:156
BinaryConverter(Graphics::Renderer *)
Definition: BinaryConverter.cpp:63
Definition: Serializer.h:110
Definition: Serializer.h:35
Definition: CityOnPlanet.h:23
Definition: LoaderDefinitions.h:69