7 #include <unordered_map>
103 virtual bool DoDamage(
float kgDamage);
111 virtual void StaticUpdate(
const float timeStep)
override;
118 virtual bool OnCollision(
Body *o, Uint32 flags,
double relVel)
override;
213 void SetLabel(
const std::string &label)
override;
275 float GetECMRechargeTime();
276 void DoThrusterSounds()
const;
279 void UpdateAlertState();
280 void UpdateFuel(
float timeStep);
282 void EnterHyperspace();
283 void InitMaterials();
288 static const double DEFAULT_LIFT_TO_DRAG_RATIO;
290 static const float DEFAULT_SHIELD_COOLDOWN_TIME;
291 float m_shieldCooldown;
300 bool m_forceWheelUpdate;
301 float m_launchLockTimeout;
303 int m_wheelTransition;
306 double m_lastAlertUpdate;
307 double m_lastFiringAlert;
310 bool m_missileDetected;
316 double m_landingMinOffset;
318 int m_dockedWithIndex;
321 std::unique_ptr<NavLights> m_navLights;
325 std::unique_ptr<Sensors> m_sensors;
326 std::unordered_map<Body *, Uint8> m_relationsMap;
328 std::string m_shipName;
nlohmann::json Json
Definition: Json.h:8
Thruster
Definition: Propulsion.h:15
Definition: ShipAICmd.h:19
Definition: CargoBody.h:15
Definition: DynamicBody.h:15
const FixedGuns * GetFixedGuns() const
Definition: DynamicBody.cpp:172
bool m_decelerating
Definition: DynamicBody.h:105
const Propulsion * GetPropulsion() const
Definition: DynamicBody.cpp:160
float GetGunTemperature(int idx) const
Definition: FixedGuns.cpp:272
Definition: Renderer.h:39
Definition: HyperspaceCloud.h:19
Definition: NavLights.h:22
Definition: PlayerShipController.h:10
void ClearAngThrusterState()
Definition: Propulsion.h:74
void SetFuelReserve(const double f)
Definition: Propulsion.h:91
void AIMatchAngVelObjSpace(const vector3d &angvel)
Definition: Propulsion.cpp:372
void SetFuel(const double f)
Definition: Propulsion.h:90
void AIModelCoordsMatchAngVel(const vector3d &desiredAngVel, double softness)
Definition: Propulsion.cpp:236
void ClearLinThrusterState()
Definition: Propulsion.h:73
void SetAngThrusterState(int axis, double level)
Definition: Propulsion.h:67
double GetFuel() const
Definition: Propulsion.h:88
bool AIMatchVel(const vector3d &vel)
Definition: Propulsion.cpp:326
void SetLinThrusterState(int axis, double level)
Definition: Propulsion.cpp:139
double GetAccelFwd() const
Definition: Propulsion.h:53
double AIFaceDirection(const vector3d &dir, double av=0)
Definition: Propulsion.cpp:411
double GetAccel(Thruster thruster) const
Definition: Propulsion.h:52
Definition: Animation.h:19
Definition: ModelSkin.h:22
Definition: ShipController.h:32
Sensors * GetSensors() const
Definition: Ship.h:236
void UpdateMass()
Definition: Ship.cpp:375
virtual bool OnCollision(Body *o, Uint32 flags, double relVel) override
Definition: Ship.cpp:522
sigc::signal< void > onLanded
Definition: Ship.h:227
float GetGunTemperature(int idx) const
Definition: Ship.h:105
ECMResult UseECM()
Definition: Ship.cpp:795
FlightState
Definition: Ship.h:121
@ UNDOCKING
Definition: Ship.h:124
@ JUMPING
Definition: Ship.h:127
@ DOCKING
Definition: Ship.h:123
@ FLYING
Definition: Ship.h:122
@ DOCKED
Definition: Ship.h:125
@ HYPERSPACE
Definition: Ship.h:128
@ LANDED
Definition: Ship.h:126
virtual void OnEnterHyperspace()
Definition: Ship.cpp:1564
virtual void Render(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const matrix4x4d &viewTransform) override
Definition: Ship.cpp:1485
virtual Ship::HyperjumpStatus InitiateHyperjumpTo(const SystemPath &dest, int warmup_time, double duration, const HyperdriveSoundsTable &sounds, LuaRef checks)
Definition: Ship.cpp:762
virtual void SetLandedOn(Planet *p, float latitude, float longitude)
Definition: Ship.cpp:967
bool AIMatchVel(const vector3d &vel)
Definition: Ship.h:340
bool IsLanded() const
Definition: Ship.h:85
double GetLandingPosOffset() const
Definition: Ship.h:241
OBJDEF(Ship, DynamicBody, SHIP)
Ship::HyperjumpStatus CheckHyperjumpCapability() const
Definition: Ship.cpp:751
void SetFlightState(FlightState s)
Definition: Ship.cpp:842
double GetHyperspaceDuration() const
Definition: Ship.h:146
void SetFuel(const double f)
Definition: Ship.h:337
FlightState GetFlightState() const
Definition: Ship.h:134
AlertState
Definition: Ship.h:179
@ ALERT_SHIP_FIRING
Definition: Ship.h:182
@ ALERT_SHIP_NEARBY
Definition: Ship.h:181
@ ALERT_MISSILE_DETECTED
Definition: Ship.h:183
@ ALERT_NONE
Definition: Ship.h:180
virtual void OnEnterSystem()
Definition: Ship.cpp:1590
float GetPercentHull() const
Definition: Ship.cpp:350
virtual ~Ship()
Definition: Ship.cpp:199
bool IsHyperspaceActive() const
Definition: Ship.h:164
vector3d CalcAtmoTorque() const
Definition: Ship.cpp:446
SpaceStation * m_dockedWith
Definition: Ship.h:255
void SetFuelReserve(const double f)
Definition: Ship.h:338
const SystemPath & GetHyperspaceDest() const
Definition: Ship.h:145
virtual bool OnDamage(Body *attacker, float kgDamage, const CollisionContact &contactData) override
Definition: Ship.cpp:468
sigc::signal< void > onUndock
Definition: Ship.h:226
const ShipType * GetShipType() const
Definition: Ship.h:205
bool IsDecelerating() const
Definition: Ship.h:115
void Explode()
Definition: Ship.cpp:575
void SetController(ShipController *c)
Definition: Ship.cpp:342
void AIOrbit(Body *target, double alt)
Definition: Ship-AI.cpp:105
HyperspaceCloud * GetHyperspaceCloud() const
Definition: Ship.h:223
double GetAccelFwd()
Definition: Ship.h:333
void SetRelations(Body *other, Uint8 percent)
Definition: Ship.cpp:1653
int m_dockedWithPort
Definition: Ship.h:256
LuaRef m_equipSet
Definition: Ship.h:272
SpaceStation * GetDockedWith() const
Definition: Ship.h:82
void UpdateFuelStats()
Definition: Ship.cpp:743
virtual bool DoDamage(float kgDamage)
Definition: Ship.cpp:587
sigc::signal< void > onDock
Definition: Ship.h:225
void UpdateEquipStats()
Definition: Ship.cpp:632
void AIKill(Ship *target)
Definition: Ship-AI.cpp:69
void SetSkin(const SceneGraph::ModelSkin &skin)
Definition: Ship.cpp:1633
ECMResult
Definition: Ship.h:169
@ ECM_RECHARGING
Definition: Ship.h:172
@ ECM_NOT_INSTALLED
Definition: Ship.h:170
@ ECM_ACTIVATED
Definition: Ship.h:171
void SetPattern(unsigned int num)
Definition: Ship.cpp:1639
ShipController * GetController() const
Definition: Ship.h:78
vector3d CalcAtmosphericForce() const override
Definition: Ship.cpp:386
void AIClearInstructions()
Definition: Ship-AI.cpp:46
float GetAtmosphericPressureLimit() const
Definition: Ship.cpp:363
virtual bool IsInSpace() const override
Definition: Ship.h:142
const shipstats_t & GetStats() const
Definition: Ship.h:100
void SetShipName(const std::string &shipName)
Definition: Ship.cpp:1627
virtual void TimeStepUpdate(const float timeStep) override
Definition: Ship.cpp:994
void AIKamikaze(Body *target)
Definition: Ship-AI.cpp:63
virtual void NotifyRemoved(const Body *const removedBody) override
Definition: Ship.cpp:1439
bool IsInvulnerable() const
Definition: Ship.h:233
virtual void SaveToJson(Json &jsonObj, Space *space) override
Definition: Ship.cpp:258
bool AIIsActive()
Definition: Ship.h:188
void AIModelCoordsMatchAngVel(const vector3d &desiredAngVel, double softness)
Definition: Ship.h:344
sigc::signal< void > onFlavourChanged
Definition: Ship.h:231
float GetHyperspaceCountdown() const
Definition: Ship.h:163
int GetWheelTransition() const
Definition: Ship.h:137
void SetGunState(int idx, int state)
Definition: Ship.cpp:1465
virtual void PostLoadFixup(Space *space) override
Definition: Ship.cpp:250
void SetLabel(const std::string &label) override
Definition: Ship.cpp:1620
double GetECMRechargeRemain() const
Definition: Ship.h:147
virtual void SetFrame(FrameId fId) override
Definition: Ship.cpp:988
void AIMatchAngVelObjSpace(const vector3d &angvel)
Definition: Ship.h:342
float GetWheelState() const
Definition: Ship.h:136
void SetHyperspaceDest(const SystemPath &dest)
Definition: Ship.h:144
void EnterSystem()
Definition: Ship.cpp:1577
bool AITimeStep(float timeStep)
Definition: Ship-AI.cpp:20
Uint8 GetRelations(Body *other) const
Definition: Ship.cpp:1644
HyperjumpStatus
Definition: Ship.h:149
@ HYPERJUMP_CURRENT_SYSTEM
Definition: Ship.h:151
@ HYPERJUMP_INITIATED
Definition: Ship.h:153
@ HYPERJUMP_INSUFFICIENT_FUEL
Definition: Ship.h:156
@ HYPERJUMP_OK
Definition: Ship.h:150
@ HYPERJUMP_SAFETY_LOCKOUT
Definition: Ship.h:157
@ HYPERJUMP_OUT_OF_RANGE
Definition: Ship.h:155
@ HYPERJUMP_NO_DRIVE
Definition: Ship.h:152
@ HYPERJUMP_DRIVE_ACTIVE
Definition: Ship.h:154
void SetInvulnerable(bool b)
Definition: Ship.h:234
void AIGetStatusText(char *str)
Definition: Ship-AI.cpp:55
virtual void StaticUpdate(const float timeStep) override
Definition: Ship.cpp:1228
void SetThrusterState(int axis, double level)
Definition: Ship.h:343
void ClearAngThrusterState()
Definition: Ship.h:331
void AIBodyDeleted(const Body *const body)
Definition: Ship.h:199
void AIHoldPosition()
Definition: Ship-AI.cpp:113
bool IsDocked() const
Definition: Ship.h:84
double AIFaceDirection(const vector3d &dir, double av=0)
Definition: Ship.h:341
double GetHullTemperature() const
Definition: Ship.cpp:1076
void AIDock(SpaceStation *target)
Definition: Ship-AI.cpp:97
virtual void SetAlertState(AlertState as)
Definition: Ship.cpp:1087
double GetAccel(Thruster thruster) const
Definition: Ship.h:336
virtual void SetShipType(const ShipType::Id &shipId)
Definition: Ship.cpp:1602
bool SpawnCargo(CargoBody *c_body) const
Definition: Ship.cpp:1535
const SceneGraph::ModelSkin & GetSkin() const
Definition: Ship.h:208
void ClearLinThrusterState()
Definition: Ship.h:332
const AICommand * GetAICommand() const
Definition: Ship.h:201
float m_ecmRecharge
Definition: Ship.h:258
struct Ship::HyperspacingOut m_hyperspace
int GetDockingPort() const
Definition: Ship.h:83
LuaRef GetEquipSet() const
Definition: Ship.h:140
void ClearThrusterState()
Definition: Ship.h:91
void Blastoff()
Definition: Ship.cpp:910
AlertState GetAlertState()
Definition: Ship.h:185
void AIFlyTo(Body *target)
Definition: Ship-AI.cpp:85
virtual bool SetWheelState(bool down)
Definition: Ship.cpp:1473
virtual void SetDockedWith(SpaceStation *, int port)
Definition: Ship.cpp:1449
void UpdateGunsStats()
Definition: Ship.cpp:700
virtual Missile * SpawnMissile(ShipType::Id missile_type, int power=-1)
Definition: Ship.cpp:826
void TimeAccelAdjust(const float timeStep)
Definition: Ship.cpp:1063
void UpdateLuaStats()
Definition: Ship.cpp:678
void SetAngThrusterState(const vector3d &levels)
Definition: Ship.h:334
virtual void AbortHyperjump()
Definition: Ship.cpp:780
bool Undock()
Definition: Ship.cpp:1444
double GetFuel() const
Definition: Ship.h:335
void SetPercentHull(float)
Definition: Ship.cpp:368
float GetPercentShields() const
Definition: Ship.cpp:355
ShipController * m_controller
Definition: Ship.h:260
Definition: SpaceStation.h:30
Definition: SystemPath.h:13
Definition: Background.h:13
Definition: HeatGradientPar.h:4
std::string abort_sound
Definition: Ship.h:61
std::string jump_sound
Definition: Ship.h:59
std::string warmup_sound
Definition: Ship.h:60
Definition: ShipType.h:12
std::string Id
Definition: ShipType.h:24
HyperdriveSoundsTable sounds
Definition: Ship.h:269
bool now
Definition: Ship.h:266
double duration
Definition: Ship.h:267
float countdown
Definition: Ship.h:265
SystemPath dest
Definition: Ship.h:263
LuaRef checks
Definition: Ship.h:268
float fuel_tank_mass_left
Definition: Ship.h:48
float shield_mass_left
Definition: Ship.h:47
int hull_autorepair_cap
Definition: Ship.h:55
float hyperspace_range
Definition: Ship.h:44
int free_capacity
Definition: Ship.h:41
float shield_mass
Definition: Ship.h:46
int atmo_shield_cap
Definition: Ship.h:51
int cargo_bay_life_support_cap
Definition: Ship.h:54
float hull_mass_left
Definition: Ship.h:43
int fuel_scoop_cap
Definition: Ship.h:53
int static_mass
Definition: Ship.h:42
int used_cargo
Definition: Ship.h:40
int radar_cap
Definition: Ship.h:52
float hyperspace_range_max
Definition: Ship.h:45
int used_capacity
Definition: Ship.h:39