54 std::unique_ptr<Graphics::RenderTarget> m_renderTarget;
55 std::unique_ptr<SceneGraph::Model> m_model;
57 std::unique_ptr<Shields> m_shields;
60 void CreateRenderTarget();
void * ImTextureID
Definition: ModelSpinner.h:14
Definition: ModelSpinner.h:28
vector2d ModelSpaceToScreenSpace(vector3d modelSpaceVec)
Definition: ModelSpinner.cpp:122
void SetSize(vector2d size)
Definition: ModelSpinner.cpp:89
void SetModel(SceneGraph::Model *model, const SceneGraph::ModelSkin &skin, unsigned int pattern)
Definition: ModelSpinner.cpp:42
void Render()
Definition: ModelSpinner.cpp:50
void DrawPiGui()
Definition: ModelSpinner.cpp:98
const vector2d GetSize()
Definition: ModelSpinner.h:48
ModelSpinner()
Definition: ModelSpinner.cpp:14
Definition: RefCounted.h:11
Definition: ModelSkin.h:22
Definition: Background.h:13
Definition: LuaBody.cpp:28