VTK  9.1.0
vtkOpenGLGPUVolumeRayCastMapper.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkOpenGLGPUVolumeRayCastMapper.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
78#ifndef vtkOpenGLGPUVolumeRayCastMapper_h
79#define vtkOpenGLGPUVolumeRayCastMapper_h
80#include <map> // For methods
81
83#include "vtkNew.h" // For vtkNew
84#include "vtkRenderingVolumeOpenGL2Module.h" // For export macro
85#include "vtkShader.h" // For methods
86#include "vtkSmartPointer.h" // For smartptr
87
90class vtkOpenGLCamera;
91class vtkOpenGLTransferFunctions2D;
92class vtkOpenGLVolumeGradientOpacityTables;
93class vtkOpenGLVolumeOpacityTables;
94class vtkOpenGLVolumeRGBTables;
97class vtkVolume;
101
102class VTKRENDERINGVOLUMEOPENGL2_EXPORT vtkOpenGLGPUVolumeRayCastMapper
104{
105public:
107
109 {
111 DepthPass = 1
112 };
113
115 void PrintSelf(ostream& os, vtkIndent indent) override;
116
117 // Description:
118 // Low level API to enable access to depth texture in
119 // RenderToTexture mode. It will return either nullptr if
120 // RenderToImage was never turned on or texture captured
121 // the last time RenderToImage was on.
123
124 // Description:
125 // Low level API to enable access to color texture in
126 // RenderToTexture mode. It will return either nullptr if
127 // RenderToImage was never turned on or texture captured
128 // the last time RenderToImage was on.
130
131 // Description:
132 // Low level API to export the depth texture as vtkImageData in
133 // RenderToImage mode.
134 void GetDepthImage(vtkImageData* im) override;
135
136 // Description:
137 // Low level API to export the color texture as vtkImageData in
138 // RenderToImage mode.
139 void GetColorImage(vtkImageData* im) override;
140
141 // Description:
142 // Mapper can have multiple passes and internally it will set
143 // the state. The state can not be set externally explicitly
144 // but can be set indirectly depending on the options set by
145 // the user.
146 vtkGetMacro(CurrentPass, int);
147
148 // Sets a depth texture for this mapper to use
149 // This allows many mappers to use the same
150 // texture reducing GPU usage. If this is set
151 // the standard depth texture code is skipped
152 // The depth texture should be activated
153 // and deactivated outside of this class
155
161 void SetPartitions(unsigned short x, unsigned short y, unsigned short z);
162
172
173 // Description:
174 // Delete OpenGL objects.
175 // \post done: this->OpenGLObjectsCreated==0
176 void ReleaseGraphicsResources(vtkWindow* window) override;
177
178protected:
181
183
184 // Description:
185 // Build vertex and fragment shader for the volume rendering
187 vtkRenderer* ren, vtkVolume* vol, int noOfComponents, int independentComponents);
188
189 // Description:
190 // Build vertex and fragment shader for the volume rendering
192
193 // TODO Take these out as these are no longer needed
194 // Methods called by the AMR Volume Mapper.
195 void PreRender(vtkRenderer* vtkNotUsed(ren), vtkVolume* vtkNotUsed(vol),
196 double vtkNotUsed(datasetBounds)[6], double vtkNotUsed(scalarRange)[2],
197 int vtkNotUsed(noOfComponents), unsigned int vtkNotUsed(numberOfLevels)) override
198 {
199 }
200
201 // \pre input is up-to-date
202 void RenderBlock(vtkRenderer* vtkNotUsed(ren), vtkVolume* vtkNotUsed(vol),
203 unsigned int vtkNotUsed(level)) override
204 {
205 }
206
207 void PostRender(vtkRenderer* vtkNotUsed(ren), int vtkNotUsed(noOfComponents)) override {}
208
209 // Description:
210 // Rendering volume on GPU
211 void GPURender(vtkRenderer* ren, vtkVolume* vol) override;
212
213 // Description:
214 // Method that performs the actual rendering given a volume and a shader
216 vtkOpenGLShaderProperty* shaderProperty);
217
218 // Description:
219 // Update the reduction factor of the render viewport (this->ReductionFactor)
220 // according to the time spent in seconds to render the previous frame
221 // (this->TimeToDraw) and a time in seconds allocated to render the next
222 // frame (allocatedTime).
223 // \pre valid_current_reduction_range: this->ReductionFactor>0.0 && this->ReductionFactor<=1.0
224 // \pre positive_TimeToDraw: this->TimeToDraw>=0.0
225 // \pre positive_time: allocatedTime>0
226 // \post valid_new_reduction_range: this->ReductionFactor>0.0 && this->ReductionFactor<=1.0
227 void ComputeReductionFactor(double allocatedTime);
228
229 // Description:
230 // Empty implementation.
231 void GetReductionRatio(double* ratio) override { ratio[0] = ratio[1] = ratio[2] = 1.0; }
232
233 // Description:
234 // Empty implementation.
236 vtkRenderWindow* vtkNotUsed(window), vtkVolumeProperty* vtkNotUsed(property)) override
237 {
238 return 1;
239 }
240
242
246
251 std::map<vtkShader::Type, vtkShader*>& shaders, vtkOpenGLShaderProperty* p);
252
257 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
258
264 std::map<vtkShader::Type, vtkShader*>& shaders, vtkOpenGLShaderProperty* p);
266 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
268 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
270 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
272 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
274 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
276 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
278 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
280 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
282 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
284 std::map<vtkShader::Type, vtkShader*>& shaders, vtkVolume* vol, bool prePass);
285
290
298
301
302public:
304 using VolumeInputMap = std::map<int, vtkVolumeInputHelper>;
306
307private:
308 class vtkInternal;
309 vtkInternal* Impl;
310
311 friend class vtkVolumeTexture;
312
314 void operator=(const vtkOpenGLGPUVolumeRayCastMapper&) = delete;
315};
316
317#endif // vtkOpenGLGPUVolumeRayCastMapper_h
Ray casting performed on the GPU.
topologically and geometrically regular array of data
Definition: vtkImageData.h:57
abstract interface for implicit functions
a simple class to control print indentation
Definition: vtkIndent.h:43
Allocate and hold a VTK object.
Definition: vtkNew.h:65
OpenGL camera.
OpenGL implementation of volume rendering through ray-casting.
void GetColorImage(vtkImageData *im) override
Low level API to export the color texture as vtkImageData in RenderToImage mode.
void ReplaceShaderRTT(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void SetShaderParametersRenderPass()
Update parameters from RenderPass.
void PreRender(vtkRenderer *vtkNotUsed(ren), vtkVolume *vtkNotUsed(vol), double vtkNotUsed(datasetBounds)[6], double vtkNotUsed(scalarRange)[2], int vtkNotUsed(noOfComponents), unsigned int vtkNotUsed(numberOfLevels)) override
void ReplaceShaderCustomUniforms(std::map< vtkShader::Type, vtkShader * > &shaders, vtkOpenGLShaderProperty *p)
RenderPass string replacements on shader templates called from ReplaceShaderValues.
void GetShaderTemplate(std::map< vtkShader::Type, vtkShader * > &shaders, vtkOpenGLShaderProperty *p)
Create the basic shader template strings before substitutions.
void GetDepthImage(vtkImageData *im) override
Low level API to export the depth texture as vtkImageData in RenderToImage mode.
void BuildShader(vtkRenderer *ren)
void ReplaceShaderCropping(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void ReplaceShaderRenderPass(std::map< vtkShader::Type, vtkShader * > &shaders, vtkVolume *vol, bool prePass)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void DoGPURender(vtkRenderer *ren, vtkOpenGLCamera *cam, vtkShaderProgram *shaderProgram, vtkOpenGLShaderProperty *shaderProperty)
std::map< int, vtkVolumeInputHelper > VolumeInputMap
bool PreLoadData(vtkRenderer *ren, vtkVolume *vol)
Load the volume texture into GPU memory.
void ReplaceShaderTermination(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void RenderBlock(vtkRenderer *vtkNotUsed(ren), vtkVolume *vtkNotUsed(vol), unsigned int vtkNotUsed(level)) override
void PostRender(vtkRenderer *vtkNotUsed(ren), int vtkNotUsed(noOfComponents)) override
void SetSharedDepthTexture(vtkTextureObject *nt)
void ComputeReductionFactor(double allocatedTime)
void ReplaceShaderPicking(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void ReplaceShaderBase(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void GetReductionRatio(double *ratio) override
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ReplaceShaderClipping(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
vtkMTimeType GetRenderPassStageMTime(vtkVolume *vol)
vtkOpenGLRenderPass API
vtkTextureObject * GetColorTexture()
void ReplaceShaderCompute(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void ReplaceShaderMasking(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void BuildDepthPassShader(vtkRenderer *ren, vtkVolume *vol, int noOfComponents, int independentComponents)
vtkGenericOpenGLResourceFreeCallback * ResourceCallback
void SetPartitions(unsigned short x, unsigned short y, unsigned short z)
Set a fixed number of partitions in which to split the volume during rendring.
vtkNew< vtkInformation > LastRenderPassInfo
Caches the vtkOpenGLRenderPass::RenderPasses() information.
vtkTextureObject * GetDepthTexture()
void GPURender(vtkRenderer *ren, vtkVolume *vol) override
Handled in the subclass - the actual render method.
static vtkOpenGLGPUVolumeRayCastMapper * New()
void ReplaceShaderValues(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Perform string replacements on the shader templates.
void ReleaseGraphicsResources(vtkWindow *window) override
Release any graphics resources that are being consumed by this mapper.
void ReplaceShaderShading(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
int IsRenderSupported(vtkRenderWindow *vtkNotUsed(window), vtkVolumeProperty *vtkNotUsed(property)) override
Based on hardware and properties, we may or may not be able to render using 3D texture mapping.
represent GPU shader properties
create a window for renderers to draw into
abstract specification for renderers
Definition: vtkRenderer.h:82
The ShaderProgram uses one or more Shader objects.
abstracts an OpenGL texture object.
Convenience container for internal structures specific to a volume input.
represents the common properties for rendering a volume.
Creates and manages the volume texture rendered by vtkOpenGLGPUVolumeRayCastMapper.
represents a volume (data & properties) in a rendered scene
Definition: vtkVolume.h:54
window superclass for vtkRenderWindow
Definition: vtkWindow.h:48
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:287