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- s -
- save : RPG::MapInfo
- save_allowed : RPG::SaveSystem
- save_count : RPG::Map, RPG::SaveSystem, RPG::System
- save_count_2k3e : RPG::Map
- save_game_message : RPG::Terms
- save_slot : RPG::SaveSystem
- scene : RPG::SaveSystem
- scope : RPG::Animation, RPG::Skill
- screen : RPG::Save
- screen_shake : RPG::AnimationTiming
- scroll_type : RPG::Map
- scrollbar_x : RPG::MapInfo
- scrollbar_y : RPG::MapInfo
- se : RPG::AnimationTiming
- selected_condition : RPG::System
- selected_hero : RPG::System
- shake_continuous : RPG::SaveScreen
- shake_position : RPG::SaveScreen
- shake_position_y : RPG::SaveScreen
- shake_speed : RPG::SaveScreen
- shake_strength : RPG::SaveScreen
- shake_time_left : RPG::SaveScreen
- shield : RPG::Terms
- shield_id : RPG::Equipment, RPG::TestBattler
- ship_index : RPG::System
- ship_location : RPG::Save
- ship_map_id : RPG::Start
- ship_music : RPG::SaveSystem, RPG::System
- ship_name : RPG::System
- ship_pass : RPG::Terrain
- ship_x : RPG::Start
- ship_y : RPG::Start
- shop_buy1 : RPG::Terms
- shop_buy2 : RPG::Terms
- shop_buy3 : RPG::Terms
- shop_buy_number1 : RPG::Terms
- shop_buy_number2 : RPG::Terms
- shop_buy_number3 : RPG::Terms
- shop_buy_select1 : RPG::Terms
- shop_buy_select2 : RPG::Terms
- shop_buy_select3 : RPG::Terms
- shop_greeting1 : RPG::Terms
- shop_greeting2 : RPG::Terms
- shop_greeting3 : RPG::Terms
- shop_leave1 : RPG::Terms
- shop_leave2 : RPG::Terms
- shop_leave3 : RPG::Terms
- shop_purchased1 : RPG::Terms
- shop_purchased2 : RPG::Terms
- shop_purchased3 : RPG::Terms
- shop_regreeting1 : RPG::Terms
- shop_regreeting2 : RPG::Terms
- shop_regreeting3 : RPG::Terms
- shop_sell1 : RPG::Terms
- shop_sell2 : RPG::Terms
- shop_sell3 : RPG::Terms
- shop_sell_number1 : RPG::Terms
- shop_sell_number2 : RPG::Terms
- shop_sell_number3 : RPG::Terms
- shop_sell_select1 : RPG::Terms
- shop_sell_select2 : RPG::Terms
- shop_sell_select3 : RPG::Terms
- shop_sold1 : RPG::Terms
- shop_sold2 : RPG::Terms
- shop_sold3 : RPG::Terms
- show_frame : RPG::System
- show_message : RPG::SaveEventExecState
- show_title : RPG::System
- skill_failure_a : RPG::Terms
- skill_failure_b : RPG::Terms
- skill_failure_c : RPG::Terms
- skill_id : RPG::EnemyAction, RPG::Item, RPG::Learning
- skill_learned : RPG::Terms
- skill_name : RPG::Actor
- skills : RPG::Actor, RPG::Class, RPG::Database, RPG::SaveActor
- skills_size : RPG::SaveActor
- skippable : RPG::MoveRoute
- sound_effect : RPG::Skill
- sp_change_map_steps : RPG::State
- sp_change_map_val : RPG::State
- sp_change_max : RPG::State
- sp_change_type : RPG::State
- sp_change_val : RPG::State
- sp_cost : RPG::Item, RPG::Skill, RPG::Terms
- sp_mod : RPG::SaveActor
- sp_percent : RPG::Skill
- sp_short : RPG::Terms
- sp_type : RPG::Skill
- special_back_enemies : RPG::Terrain
- special_back_party : RPG::Terrain
- special_combat : RPG::Terms
- special_flags : RPG::Terrain
- special_lateral_enemies : RPG::Terrain
- special_lateral_party : RPG::Terrain
- speed : RPG::BattlerAnimation
- spi_points1 : RPG::Item
- spi_points2 : RPG::Item
- spirit : RPG::Enemy, RPG::Parameters, RPG::Terms
- spirit_mod : RPG::SaveActor
- spirit_points : RPG::Terms
- sprite_direction : RPG::SaveMapEventBase
- sprite_id : RPG::SaveActor, RPG::SaveMapEventBase
- sprite_name : RPG::SaveActor, RPG::SaveMapEventBase
- sprite_transparent : RPG::SaveMapEventBase
- spritesheet_cols : RPG::SavePicture
- spritesheet_frame : RPG::SavePicture
- spritesheet_play_once : RPG::SavePicture
- spritesheet_rows : RPG::SavePicture
- spritesheet_speed : RPG::SavePicture
- stack : RPG::SaveEventExecState
- start : RPG::TreeMap
- start_x : RPG::SavePicture
- start_y : RPG::SavePicture
- state_chance : RPG::Item
- state_effects : RPG::Skill
- state_ranks : RPG::Actor, RPG::Class, RPG::Enemy
- state_set : RPG::Item
- states : RPG::Database
- status : RPG::SaveActor, RPG::Terms
- steps : RPG::SaveInventory
- stop_count : RPG::SaveMapEventBase
- stored_music : RPG::SaveSystem
- stream : LcfReader, LcfWriter, XmlReader, XmlWriter
- string : RPG::EventCommand
- subcommand_path : RPG::SaveEventExecFrame
- super_guard : RPG::Actor, RPG::Class, RPG::SaveActor
- switch_a : RPG::EventPageCondition::Flags, RPG::TroopPageCondition::Flags
- switch_a_id : RPG::EventPageCondition, RPG::TroopPageCondition
- switch_b : RPG::EventPageCondition::Flags, RPG::TroopPageCondition::Flags
- switch_b_id : RPG::EventPageCondition, RPG::TroopPageCondition
- switch_flag : RPG::CommonEvent
- switch_id : RPG::CommonEvent, RPG::EnemyAction, RPG::Item, RPG::SaveTarget, RPG::Skill
- switch_off : RPG::EnemyAction
- switch_off_id : RPG::EnemyAction
- switch_on : RPG::EnemyAction, RPG::SaveTarget
- switch_on_id : RPG::EnemyAction
- switches : RPG::Database, RPG::SaveSystem
- system : RPG::Database, RPG::Save
- system2_name : RPG::System
- system_name : RPG::System