Loading...
Searching...
No Matches
- r -
- r : RPG::Rect
- raise_evasion : RPG::Item
- ranged : RPG::ItemAnimation
- ranged_anim : RPG::ItemAnimation
- ranged_speed : RPG::ItemAnimation
- ranged_target : RPG::Item
- ranged_trajectory : RPG::Item
- rating : RPG::EnemyAction
- recover_hp : RPG::Item
- recover_hp_rate : RPG::Item
- recover_sp : RPG::Item
- recover_sp_rate : RPG::Item
- reduce_hit_ratio : RPG::State
- ref : EquipmentXmlHandler, EventCommandVectorXmlHandler, EventCommandXmlHandler, MoveCommandVectorXmlHandler, MoveCommandXmlHandler, ParametersXmlHandler, RectXmlHandler, RootXmlHandler< S >, SizeField< S, T >, StructFieldXmlHandler< S >, StructVectorXmlHandler< S >, StructXmlHandler< S >, TreeMapXmlHandler, TypedField< S, T >
- reflect_magic : RPG::State
- release_by_damage : RPG::State
- remaining_ascent : RPG::SaveVehicleLocation
- remaining_descent : RPG::SaveVehicleLocation
- remaining_step : RPG::SaveMapEventBase
- rename_skill : RPG::Actor
- repeat : RPG::MoveRoute
- resistance_decrease : RPG::Terms
- resistance_increase : RPG::Terms
- restrict_magic : RPG::State
- restrict_magic_level : RPG::State
- restrict_skill : RPG::State
- restrict_skill_level : RPG::State
- restriction : RPG::State
- reverse_state_effect : RPG::Item, RPG::Skill
- route_through : RPG::SaveMapEventBase
- row : RPG::BattleCommands, RPG::SaveActor, RPG::Terms