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- c -
- c_rate : RPG::Attribute, RPG::State
- cancel_se : RPG::SaveSystem, RPG::System
- cell_id : RPG::AnimationCellData
- cells : RPG::AnimationFrame
- changed_battle_commands : RPG::SaveActor
- character_direction : RPG::EventPage
- character_index : RPG::Actor, RPG::EventPage
- character_name : RPG::Actor, RPG::EventPage
- character_pattern : RPG::EventPage
- chipset_id : RPG::Map, RPG::SaveMapInfo
- chipset_name : RPG::Chipset
- chipsets : RPG::Database
- class_id : RPG::Actor, RPG::SaveActor
- class_set : RPG::Item
- classes : RPG::Database
- code : RPG::EventCommand
- color : RPG::State
- command_actor : RPG::TroopPageCondition::Flags
- command_actor_id : RPG::TroopPageCondition
- command_attack : RPG::Terms
- command_defend : RPG::Terms
- command_id : RPG::MoveCommand, RPG::TroopPageCondition
- command_item : RPG::Terms
- command_skill : RPG::Terms
- commands : RPG::BattleCommands, RPG::SaveEventExecFrame
- common_events : RPG::Save
- commonevents : RPG::Database
- compare_operator : RPG::EventPageCondition
- condition : RPG::EventPage, RPG::TroopPage
- condition_param1 : RPG::EnemyAction
- condition_param2 : RPG::EnemyAction
- condition_type : RPG::EnemyAction
- critical_hit : RPG::Actor, RPG::Enemy, RPG::Item
- critical_hit_chance : RPG::Actor, RPG::Enemy
- current_blue : RPG::SavePicture
- current_bot_trans : RPG::SavePicture
- current_command : RPG::SaveEventExecFrame
- current_effect_power : RPG::SavePicture
- current_green : RPG::SavePicture
- current_hp : RPG::SaveActor
- current_magnify : RPG::SavePicture
- current_music : RPG::SaveSystem
- current_red : RPG::SavePicture
- current_rotation : RPG::SavePicture
- current_sat : RPG::SavePicture
- current_sp : RPG::SaveActor
- current_top_trans : RPG::SavePicture
- current_waver : RPG::SavePicture
- current_x : RPG::SavePicture
- current_y : RPG::SavePicture
- cursed : RPG::Item, RPG::State
- cursor_se : RPG::SaveSystem, RPG::System