Here is a list of all class members with links to the classes they belong to:
- r -
- r : RPG::Rect
- raise_evasion : LDB_Reader::ChunkItem, RPG::Item
- ranged : LDB_Reader::ChunkItemAnimation, RPG::ItemAnimation
- ranged_anim : LDB_Reader::ChunkItemAnimation, RPG::ItemAnimation
- ranged_speed : LDB_Reader::ChunkItemAnimation, RPG::ItemAnimation
- ranged_target : LDB_Reader::ChunkItem, RPG::Item
- ranged_trajectory : LDB_Reader::ChunkItem, RPG::Item
- rating : LDB_Reader::ChunkEnemyAction, RPG::EnemyAction
- RawStruct : Category
- rbegin() : EnumTags< E, N >
- Read() : LcfReader, XmlReader
- Read0() : LcfReader
- ReadID() : IDReaderT< S, false >, IDReaderT< S, true >
- ReadIDXml() : IDReaderT< S, false >, IDReaderT< S, true >
- ReadInt() : LcfReader
- ReadLcf() : EmptyField< S >, Field< S >, Flags< S >, Primitive< T >, Primitive< int32_t >, Primitive< std::string >, Primitive< std::vector< T > >, RawStruct< T >, RawStruct< RPG::Equipment >, RawStruct< RPG::EventCommand >, RawStruct< RPG::MoveCommand >, RawStruct< RPG::Parameters >, RawStruct< RPG::Rect >, RawStruct< RPG::TreeMap >, RawStruct< std::vector< RPG::EventCommand > >, RawStruct< std::vector< RPG::MoveCommand > >, SizeField< S, T >, Struct< S >, TypedField< S, T >, TypeReader< std::vector< T >, Category::Struct >, TypeReader< T, Category::Flags >, TypeReader< T, Category::Primitive >, TypeReader< T, Category::RawStruct >, TypeReader< T, Category::Struct >
- ReadString() : LcfReader
- ReadVector() : XmlReader
- RecallToLocation : RPG::EventCommand::Code
- recover_hp : LDB_Reader::ChunkItem, RPG::Item
- recover_hp_rate : LDB_Reader::ChunkItem, RPG::Item
- recover_sp : LDB_Reader::ChunkItem, RPG::Item
- recover_sp_rate : LDB_Reader::ChunkItem, RPG::Item
- RectXmlHandler() : RectXmlHandler
- reduce_hit_ratio : LDB_Reader::ChunkState, RPG::State
- ref : EquipmentXmlHandler, EventCommandVectorXmlHandler, EventCommandXmlHandler, MoveCommandVectorXmlHandler, MoveCommandXmlHandler, ParametersXmlHandler, RectXmlHandler, RootXmlHandler< S >, SizeField< S, T >, StructFieldXmlHandler< S >, StructVectorXmlHandler< S >, StructXmlHandler< S >, TreeMapXmlHandler, TypedField< S, T >
- reference : FlagSet< E, N >
- reflect_magic : LDB_Reader::ChunkState, RPG::State
- release_by_damage : LDB_Reader::ChunkState, RPG::State
- remaining_ascent : LSD_Reader::ChunkSaveVehicleLocation, RPG::SaveVehicleLocation
- remaining_descent : LSD_Reader::ChunkSaveVehicleLocation, RPG::SaveVehicleLocation
- remaining_step : LSD_Reader::ChunkSaveMapEvent, LSD_Reader::ChunkSaveMapEventBase, LSD_Reader::ChunkSavePartyLocation, LSD_Reader::ChunkSaveVehicleLocation, RPG::SaveMapEventBase
- rename_skill : LDB_Reader::ChunkActor, RPG::Actor
- rend() : EnumTags< E, N >
- repeat : LMU_Reader::ChunkMoveRoute, RPG::MoveRoute
- Reset() : Encoder
- resistance_decrease : LDB_Reader::ChunkTerms, RPG::Terms
- resistance_increase : LDB_Reader::ChunkTerms, RPG::Terms
- restrict_magic : LDB_Reader::ChunkState, RPG::State
- restrict_magic_level : LDB_Reader::ChunkState, RPG::State
- restrict_skill : LDB_Reader::ChunkState, RPG::State
- restrict_skill_level : LDB_Reader::ChunkState, RPG::State
- restriction : LDB_Reader::ChunkState
- Restriction : RPG::State
- restriction : RPG::State
- Restriction_attack_ally : RPG::State
- Restriction_attack_enemy : RPG::State
- Restriction_do_nothing : RPG::State
- Restriction_normal : RPG::State
- ReturntoTitleScreen : RPG::EventCommand::Code
- reverse_iterator : EnumTags< E, N >
- reverse_state_effect : LDB_Reader::ChunkItem, LDB_Reader::ChunkSkill, RPG::Item, RPG::Skill
- RootXmlHandler() : RootXmlHandler< S >
- route_through : LSD_Reader::ChunkSaveMapEvent, LSD_Reader::ChunkSaveMapEventBase, LSD_Reader::ChunkSavePartyLocation, LSD_Reader::ChunkSaveVehicleLocation, RPG::SaveMapEventBase
- row : LDB_Reader::ChunkBattleCommands, LDB_Reader::ChunkTerms, LSD_Reader::ChunkSaveActor, RPG::BattleCommands, RPG::SaveActor, RPG::Terms
- RowShown : RPG::BattleCommands
- RowShown_back : RPG::BattleCommands
- RowShown_front : RPG::BattleCommands
- RowType : RPG::SaveActor
- RowType_back : RPG::SaveActor
- RowType_front : RPG::SaveActor