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- b -
- b_rate : LDB_Reader::ChunkAttribute, LDB_Reader::ChunkState
- background : LSD_Reader::ChunkSaveSystem
- background_a_name : LDB_Reader::ChunkTerrain
- background_a_scrollh : LDB_Reader::ChunkTerrain
- background_a_scrollh_speed : LDB_Reader::ChunkTerrain
- background_a_scrollv : LDB_Reader::ChunkTerrain
- background_a_scrollv_speed : LDB_Reader::ChunkTerrain
- background_b : LDB_Reader::ChunkTerrain
- background_b_name : LDB_Reader::ChunkTerrain
- background_b_scrollh : LDB_Reader::ChunkTerrain
- background_b_scrollh_speed : LDB_Reader::ChunkTerrain
- background_b_scrollv : LDB_Reader::ChunkTerrain
- background_b_scrollv_speed : LDB_Reader::ChunkTerrain
- background_name : LDB_Reader::ChunkTerrain, LMT_Reader::ChunkMapInfo
- background_type : LDB_Reader::ChunkTerrain, LMT_Reader::ChunkMapInfo
- balance : LDB_Reader::ChunkMusic, LDB_Reader::ChunkSound
- base_data : LDB_Reader::ChunkBattlerAnimation
- basic : LDB_Reader::ChunkEnemyAction
- Basic_attack : RPG::EnemyAction
- Basic_autodestruction : RPG::EnemyAction
- Basic_charge : RPG::EnemyAction
- Basic_defense : RPG::EnemyAction
- Basic_dual_attack : RPG::EnemyAction
- Basic_escape : RPG::EnemyAction
- Basic_nothing : RPG::EnemyAction
- Basic_observe : RPG::EnemyAction
- battle_anim : LDB_Reader::ChunkItemAnimation
- battle_auto : LDB_Reader::ChunkTerms
- battle_commands : LDB_Reader::ChunkActor, LDB_Reader::ChunkClass, LSD_Reader::ChunkSaveActor
- battle_end_fadein : LDB_Reader::ChunkSystem, LSD_Reader::ChunkSaveSystem
- battle_end_fadeout : LDB_Reader::ChunkSystem, LSD_Reader::ChunkSaveSystem
- battle_end_music : LDB_Reader::ChunkSystem, LSD_Reader::ChunkSaveSystem
- battle_escape : LDB_Reader::ChunkTerms
- battle_fight : LDB_Reader::ChunkTerms
- battle_layer : LSD_Reader::ChunkSavePicture
- battle_music : LDB_Reader::ChunkSystem, LSD_Reader::ChunkSaveSystem
- battle_se : LDB_Reader::ChunkSystem, LSD_Reader::ChunkSaveSystem
- battle_start : LDB_Reader::ChunkTerms
- battle_start_fadein : LDB_Reader::ChunkSystem, LSD_Reader::ChunkSaveSystem
- battle_start_fadeout : LDB_Reader::ChunkSystem, LSD_Reader::ChunkSaveSystem
- battle_type : LDB_Reader::ChunkBattleCommands
- battle_x : LDB_Reader::ChunkActor
- battle_y : LDB_Reader::ChunkActor
- battleanim_active : LSD_Reader::ChunkSaveScreen
- battleanim_frame : LSD_Reader::ChunkSaveScreen
- battleanim_global : LSD_Reader::ChunkSaveScreen
- battleanim_id : LSD_Reader::ChunkSaveScreen
- battleanim_target : LSD_Reader::ChunkSaveScreen
- battlecommands : LDB_Reader::ChunkDatabase
- BattleCondition_back : RPG::System
- BattleCondition_initiative : RPG::System
- BattleCondition_none : RPG::System
- BattleCondition_pincers : RPG::System
- BattleCondition_surround : RPG::System
- BattleFormation_loose : RPG::System
- BattleFormation_terrain : RPG::System
- BattleFormation_tight : RPG::System
- BattleLayer_background : RPG::SavePicture
- BattleLayer_battlers_and_animations : RPG::SavePicture
- BattleLayer_none : RPG::SavePicture
- BattleLayer_timers : RPG::SavePicture
- BattleLayer_weather : RPG::SavePicture
- BattleLayer_windows_and_status : RPG::SavePicture
- battler_animation : LDB_Reader::ChunkActor, LDB_Reader::ChunkClass, LDB_Reader::ChunkSkill, LSD_Reader::ChunkSaveActor
- battler_animation_data : LDB_Reader::ChunkSkill
- battler_animation_id : LDB_Reader::ChunkState
- battler_hue : LDB_Reader::ChunkEnemy
- battler_index : LDB_Reader::ChunkBattlerAnimationExtension
- battler_name : LDB_Reader::ChunkBattlerAnimationExtension, LDB_Reader::ChunkEnemy
- battleranimations : LDB_Reader::ChunkDatabase
- battles : LSD_Reader::ChunkSaveInventory
- battletest_alt_terrain : LDB_Reader::ChunkSystem
- battletest_background : LDB_Reader::ChunkSystem
- battletest_condition : LDB_Reader::ChunkSystem
- battletest_data : LDB_Reader::ChunkSystem
- battletest_formation : LDB_Reader::ChunkSystem
- battletest_terrain : LDB_Reader::ChunkSystem
- BattleType_alternative : RPG::BattleCommands
- BattleType_gauge : RPG::BattleCommands
- BattleType_traditional : RPG::BattleCommands
- before_battle_music : LSD_Reader::ChunkSaveSystem
- before_vehicle_music : LSD_Reader::ChunkSaveSystem
- begin_jump : RPG::MoveCommand::Code
- begin_jump_x : LSD_Reader::ChunkSaveMapEvent, LSD_Reader::ChunkSaveMapEventBase, LSD_Reader::ChunkSavePartyLocation, LSD_Reader::ChunkSaveVehicleLocation
- begin_jump_y : LSD_Reader::ChunkSaveMapEvent, LSD_Reader::ChunkSaveMapEventBase, LSD_Reader::ChunkSavePartyLocation, LSD_Reader::ChunkSaveVehicleLocation
- BGAssociation_background : RPG::Terrain
- BGAssociation_frame : RPG::Terrain
- BGMType_parent : RPG::MapInfo
- BGMType_specific : RPG::MapInfo
- BGMType_terrain : RPG::MapInfo
- boarding : LSD_Reader::ChunkSavePartyLocation
- boat_index : LDB_Reader::ChunkSystem
- boat_location : LSD_Reader::ChunkSave
- boat_map_id : LMT_Reader::ChunkStart
- boat_music : LDB_Reader::ChunkSystem, LSD_Reader::ChunkSaveSystem
- boat_name : LDB_Reader::ChunkSystem
- boat_pass : LDB_Reader::ChunkTerrain
- boat_x : LMT_Reader::ChunkStart
- boat_y : LMT_Reader::ChunkStart
- BreakLoop : RPG::EventCommand::Code
- bush_depth : LDB_Reader::ChunkTerrain
- BushDepth_full : RPG::Terrain
- BushDepth_half : RPG::Terrain
- BushDepth_normal : RPG::Terrain
- BushDepth_third : RPG::Terrain
- buzzer_se : LDB_Reader::ChunkSystem, LSD_Reader::ChunkSaveSystem