liblcf
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fwd_struct_impl.h
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// MSVC incorrectly treats these declarations as definitions and fails.
13#ifndef _MSC_VER
14template <>
15const char* const Struct<RPG::Actor>::name;
16template <>
18
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71template <>
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74template <>
75const char* const Struct<RPG::Class>::name;
76template <>
78
79template <>
81template <>
83
84template <>
86template <>
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89template <>
91template <>
93
94template <>
95const char* const Struct<RPG::Enemy>::name;
96template <>
98
99template <>
101template <>
103
104template <>
106template <>
108
109template <>
110const char* const Struct<RPG::Event>::name;
111template <>
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114template <>
116template <>
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119template <>
121template <>
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124template <>
126template <>
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129template <>
130const char* const Struct<RPG::Item>::name;
131template <>
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134template <>
136template <>
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139template <>
141template <>
143
144template <>
145const char* const Struct<RPG::Map>::name;
146template <>
148
149template <>
151template <>
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156template <>
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159template <>
161template <>
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164template <>
165const char* const Struct<RPG::Music>::name;
166template <>
168
169template <>
171template <>
173
174template <>
175const char* const Struct<RPG::Rect>::name;
176template <>
178
179template <>
180const char* const Struct<RPG::Save>::name;
181template <>
183
184template <>
186template <>
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191template <>
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196template <>
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261template <>
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269template <>
270const char* const Struct<RPG::Skill>::name;
271template <>
273
274template <>
275const char* const Struct<RPG::Sound>::name;
276template <>
278
279template <>
280const char* const Struct<RPG::Start>::name;
281template <>
283
284template <>
285const char* const Struct<RPG::State>::name;
286template <>
288
289template <>
291template <>
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294template <>
296template <>
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299template <>
300const char* const Struct<RPG::Terms>::name;
301template <>
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306template <>
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319template <>
320const char* const Struct<RPG::Troop>::name;
321template <>
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341template <>
343
344#endif