liblcf
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ldb_itemanimation.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "ldb_reader.h"
14#include "ldb_chunks.h"
15#include "reader_struct_impl.h"
16
17// Read ItemAnimation.
18
19template <>
20char const* const Struct<RPG::ItemAnimation>::name = "ItemAnimation";
24 "type",
25 0,
26 0
27);
28static TypedField<RPG::ItemAnimation, int32_t> static_weapon_anim(
31 "weapon_anim",
32 0,
33 0
34);
35static TypedField<RPG::ItemAnimation, int32_t> static_movement(
38 "movement",
39 0,
40 0
41);
42static TypedField<RPG::ItemAnimation, int32_t> static_after_image(
45 "after_image",
46 0,
47 0
48);
49static TypedField<RPG::ItemAnimation, int32_t> static_attacks(
52 "attacks",
53 0,
54 0
55);
56static TypedField<RPG::ItemAnimation, bool> static_ranged(
59 "ranged",
60 0,
61 0
62);
63static TypedField<RPG::ItemAnimation, int32_t> static_ranged_anim(
66 "ranged_anim",
67 0,
68 0
69);
70static TypedField<RPG::ItemAnimation, int32_t> static_ranged_speed(
73 "ranged_speed",
74 0,
75 0
76);
77static TypedField<RPG::ItemAnimation, int32_t> static_battle_anim(
80 "battle_anim",
81 0,
82 0
83);
84
85
86template <>
88 &static_type,
89 &static_weapon_anim,
90 &static_movement,
91 &static_after_image,
92 &static_attacks,
93 &static_ranged,
94 &static_ranged_anim,
95 &static_ranged_speed,
96 &static_battle_anim,
97 NULL
98};
99
100template class Struct<RPG::ItemAnimation>;