liblcf
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ldb_animationtiming.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "ldb_reader.h"
14#include "ldb_chunks.h"
15#include "reader_struct_impl.h"
16
17// Read AnimationTiming.
18
19template <>
20char const* const Struct<RPG::AnimationTiming>::name = "AnimationTiming";
24 "frame",
25 0,
26 0
27);
31 "se",
32 1,
33 0
34);
35static TypedField<RPG::AnimationTiming, int32_t> static_flash_scope(
38 "flash_scope",
39 1,
40 0
41);
42static TypedField<RPG::AnimationTiming, int32_t> static_flash_red(
45 "flash_red",
46 0,
47 0
48);
49static TypedField<RPG::AnimationTiming, int32_t> static_flash_green(
52 "flash_green",
53 0,
54 0
55);
56static TypedField<RPG::AnimationTiming, int32_t> static_flash_blue(
59 "flash_blue",
60 0,
61 0
62);
63static TypedField<RPG::AnimationTiming, int32_t> static_flash_power(
66 "flash_power",
67 0,
68 0
69);
70static TypedField<RPG::AnimationTiming, int32_t> static_screen_shake(
73 "screen_shake",
74 0,
75 0
76);
77
78
79template <>
81 &static_frame,
82 &static_se,
83 &static_flash_scope,
84 &static_flash_red,
85 &static_flash_green,
86 &static_flash_blue,
87 &static_flash_power,
88 &static_screen_shake,
89 NULL
90};
91
92template class Struct<RPG::AnimationTiming>;