liblcf
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ldb_battlecommands.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "ldb_reader.h"
14#include "ldb_chunks.h"
15#include "reader_struct_impl.h"
16
17// Read BattleCommands.
18
19template <>
20char const* const Struct<RPG::BattleCommands>::name = "BattleCommands";
21static TypedField<RPG::BattleCommands, int32_t> static_placement(
24 "placement",
25 0,
26 0
27);
28static TypedField<RPG::BattleCommands, bool> static_death_handler_unused(
31 "death_handler_unused",
32 0,
33 1
34);
38 "row",
39 0,
40 0
41);
42static TypedField<RPG::BattleCommands, int32_t> static_battle_type(
45 "battle_type",
46 0,
47 0
48);
49static TypedField<RPG::BattleCommands, bool> static_unused_display_normal_parameters(
52 "unused_display_normal_parameters",
53 0,
54 0
55);
59 "commands",
60 1,
61 0
62);
63static TypedField<RPG::BattleCommands, bool> static_death_handler(
66 "death_handler",
67 0,
68 1
69);
70static TypedField<RPG::BattleCommands, int32_t> static_death_event(
73 "death_event",
74 0,
75 0
76);
77static TypedField<RPG::BattleCommands, int32_t> static_window_size(
80 "window_size",
81 0,
82 0
83);
84static TypedField<RPG::BattleCommands, int32_t> static_transparency(
87 "transparency",
88 0,
89 0
90);
91static TypedField<RPG::BattleCommands, bool> static_death_teleport(
94 "death_teleport",
95 0,
96 0
97);
98static TypedField<RPG::BattleCommands, int32_t> static_death_teleport_id(
101 "death_teleport_id",
102 0,
103 0
104);
105static TypedField<RPG::BattleCommands, int32_t> static_death_teleport_x(
108 "death_teleport_x",
109 0,
110 0
111);
112static TypedField<RPG::BattleCommands, int32_t> static_death_teleport_y(
115 "death_teleport_y",
116 0,
117 0
118);
119static TypedField<RPG::BattleCommands, int32_t> static_death_teleport_face(
122 "death_teleport_face",
123 0,
124 0
125);
126
127
128template <>
130 &static_placement,
131 &static_death_handler_unused,
132 &static_row,
133 &static_battle_type,
134 &static_unused_display_normal_parameters,
135 &static_commands,
136 &static_death_handler,
137 &static_death_event,
138 &static_window_size,
139 &static_transparency,
140 &static_death_teleport,
141 &static_death_teleport_id,
142 &static_death_teleport_x,
143 &static_death_teleport_y,
144 &static_death_teleport_face,
145 NULL
146};
147
148template class Struct<RPG::BattleCommands>;
std::vector< BattleCommand > commands