liblcf
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ldb_terms.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "ldb_reader.h"
14#include "ldb_chunks.h"
15#include "reader_struct_impl.h"
16
17// Read Terms.
18
19template <>
20char const* const Struct<RPG::Terms>::name = "Terms";
21static TypedField<RPG::Terms, std::string> static_encounter(
24 "encounter",
25 1,
26 0
27);
28static TypedField<RPG::Terms, std::string> static_special_combat(
31 "special_combat",
32 1,
33 0
34);
35static TypedField<RPG::Terms, std::string> static_escape_success(
38 "escape_success",
39 1,
40 0
41);
42static TypedField<RPG::Terms, std::string> static_escape_failure(
45 "escape_failure",
46 1,
47 0
48);
49static TypedField<RPG::Terms, std::string> static_victory(
52 "victory",
53 1,
54 0
55);
56static TypedField<RPG::Terms, std::string> static_defeat(
59 "defeat",
60 1,
61 0
62);
63static TypedField<RPG::Terms, std::string> static_exp_received(
66 "exp_received",
67 1,
68 0
69);
70static TypedField<RPG::Terms, std::string> static_gold_recieved_a(
73 "gold_recieved_a",
74 1,
75 0
76);
77static TypedField<RPG::Terms, std::string> static_gold_recieved_b(
80 "gold_recieved_b",
81 1,
82 0
83);
84static TypedField<RPG::Terms, std::string> static_item_recieved(
87 "item_recieved",
88 1,
89 0
90);
91static TypedField<RPG::Terms, std::string> static_attacking(
94 "attacking",
95 1,
96 0
97);
98static TypedField<RPG::Terms, std::string> static_enemy_critical(
101 "enemy_critical",
102 1,
103 0
104);
105static TypedField<RPG::Terms, std::string> static_actor_critical(
108 "actor_critical",
109 1,
110 0
111);
112static TypedField<RPG::Terms, std::string> static_defending(
115 "defending",
116 1,
117 0
118);
119static TypedField<RPG::Terms, std::string> static_observing(
122 "observing",
123 1,
124 0
125);
126static TypedField<RPG::Terms, std::string> static_focus(
129 "focus",
130 1,
131 0
132);
133static TypedField<RPG::Terms, std::string> static_autodestruction(
136 "autodestruction",
137 1,
138 0
139);
140static TypedField<RPG::Terms, std::string> static_enemy_escape(
143 "enemy_escape",
144 1,
145 0
146);
147static TypedField<RPG::Terms, std::string> static_enemy_transform(
150 "enemy_transform",
151 1,
152 0
153);
154static TypedField<RPG::Terms, std::string> static_enemy_damaged(
157 "enemy_damaged",
158 1,
159 0
160);
161static TypedField<RPG::Terms, std::string> static_enemy_undamaged(
164 "enemy_undamaged",
165 1,
166 0
167);
168static TypedField<RPG::Terms, std::string> static_actor_damaged(
171 "actor_damaged",
172 1,
173 0
174);
175static TypedField<RPG::Terms, std::string> static_actor_undamaged(
178 "actor_undamaged",
179 1,
180 0
181);
182static TypedField<RPG::Terms, std::string> static_skill_failure_a(
185 "skill_failure_a",
186 1,
187 0
188);
189static TypedField<RPG::Terms, std::string> static_skill_failure_b(
192 "skill_failure_b",
193 1,
194 0
195);
196static TypedField<RPG::Terms, std::string> static_skill_failure_c(
199 "skill_failure_c",
200 1,
201 0
202);
203static TypedField<RPG::Terms, std::string> static_dodge(
206 "dodge",
207 1,
208 0
209);
210static TypedField<RPG::Terms, std::string> static_use_item(
213 "use_item",
214 1,
215 0
216);
217static TypedField<RPG::Terms, std::string> static_hp_recovery(
220 "hp_recovery",
221 1,
222 0
223);
224static TypedField<RPG::Terms, std::string> static_parameter_increase(
227 "parameter_increase",
228 1,
229 0
230);
231static TypedField<RPG::Terms, std::string> static_parameter_decrease(
234 "parameter_decrease",
235 1,
236 0
237);
238static TypedField<RPG::Terms, std::string> static_enemy_hp_absorbed(
241 "enemy_hp_absorbed",
242 1,
243 0
244);
245static TypedField<RPG::Terms, std::string> static_actor_hp_absorbed(
248 "actor_hp_absorbed",
249 1,
250 0
251);
252static TypedField<RPG::Terms, std::string> static_resistance_increase(
255 "resistance_increase",
256 1,
257 0
258);
259static TypedField<RPG::Terms, std::string> static_resistance_decrease(
262 "resistance_decrease",
263 1,
264 0
265);
266static TypedField<RPG::Terms, std::string> static_level_up(
269 "level_up",
270 1,
271 0
272);
273static TypedField<RPG::Terms, std::string> static_skill_learned(
276 "skill_learned",
277 1,
278 0
279);
280static TypedField<RPG::Terms, std::string> static_battle_start(
283 "battle_start",
284 1,
285 1
286);
287static TypedField<RPG::Terms, std::string> static_miss(
290 "miss",
291 1,
292 1
293);
294static TypedField<RPG::Terms, std::string> static_shop_greeting1(
297 "shop_greeting1",
298 1,
299 0
300);
301static TypedField<RPG::Terms, std::string> static_shop_regreeting1(
304 "shop_regreeting1",
305 1,
306 0
307);
308static TypedField<RPG::Terms, std::string> static_shop_buy1(
311 "shop_buy1",
312 1,
313 0
314);
315static TypedField<RPG::Terms, std::string> static_shop_sell1(
318 "shop_sell1",
319 1,
320 0
321);
322static TypedField<RPG::Terms, std::string> static_shop_leave1(
325 "shop_leave1",
326 1,
327 0
328);
329static TypedField<RPG::Terms, std::string> static_shop_buy_select1(
332 "shop_buy_select1",
333 1,
334 0
335);
336static TypedField<RPG::Terms, std::string> static_shop_buy_number1(
339 "shop_buy_number1",
340 1,
341 0
342);
343static TypedField<RPG::Terms, std::string> static_shop_purchased1(
346 "shop_purchased1",
347 1,
348 0
349);
350static TypedField<RPG::Terms, std::string> static_shop_sell_select1(
353 "shop_sell_select1",
354 1,
355 0
356);
357static TypedField<RPG::Terms, std::string> static_shop_sell_number1(
360 "shop_sell_number1",
361 1,
362 0
363);
364static TypedField<RPG::Terms, std::string> static_shop_sold1(
367 "shop_sold1",
368 1,
369 0
370);
371static TypedField<RPG::Terms, std::string> static_shop_greeting2(
374 "shop_greeting2",
375 1,
376 0
377);
378static TypedField<RPG::Terms, std::string> static_shop_regreeting2(
381 "shop_regreeting2",
382 1,
383 0
384);
385static TypedField<RPG::Terms, std::string> static_shop_buy2(
388 "shop_buy2",
389 1,
390 0
391);
392static TypedField<RPG::Terms, std::string> static_shop_sell2(
395 "shop_sell2",
396 1,
397 0
398);
399static TypedField<RPG::Terms, std::string> static_shop_leave2(
402 "shop_leave2",
403 1,
404 0
405);
406static TypedField<RPG::Terms, std::string> static_shop_buy_select2(
409 "shop_buy_select2",
410 1,
411 0
412);
413static TypedField<RPG::Terms, std::string> static_shop_buy_number2(
416 "shop_buy_number2",
417 1,
418 0
419);
420static TypedField<RPG::Terms, std::string> static_shop_purchased2(
423 "shop_purchased2",
424 1,
425 0
426);
427static TypedField<RPG::Terms, std::string> static_shop_sell_select2(
430 "shop_sell_select2",
431 1,
432 0
433);
434static TypedField<RPG::Terms, std::string> static_shop_sell_number2(
437 "shop_sell_number2",
438 1,
439 0
440);
441static TypedField<RPG::Terms, std::string> static_shop_sold2(
444 "shop_sold2",
445 1,
446 0
447);
448static TypedField<RPG::Terms, std::string> static_shop_greeting3(
451 "shop_greeting3",
452 1,
453 0
454);
455static TypedField<RPG::Terms, std::string> static_shop_regreeting3(
458 "shop_regreeting3",
459 1,
460 0
461);
462static TypedField<RPG::Terms, std::string> static_shop_buy3(
465 "shop_buy3",
466 1,
467 0
468);
469static TypedField<RPG::Terms, std::string> static_shop_sell3(
472 "shop_sell3",
473 1,
474 0
475);
476static TypedField<RPG::Terms, std::string> static_shop_leave3(
479 "shop_leave3",
480 1,
481 0
482);
483static TypedField<RPG::Terms, std::string> static_shop_buy_select3(
486 "shop_buy_select3",
487 1,
488 0
489);
490static TypedField<RPG::Terms, std::string> static_shop_buy_number3(
493 "shop_buy_number3",
494 1,
495 0
496);
497static TypedField<RPG::Terms, std::string> static_shop_purchased3(
500 "shop_purchased3",
501 1,
502 0
503);
504static TypedField<RPG::Terms, std::string> static_shop_sell_select3(
507 "shop_sell_select3",
508 1,
509 0
510);
511static TypedField<RPG::Terms, std::string> static_shop_sell_number3(
514 "shop_sell_number3",
515 1,
516 0
517);
518static TypedField<RPG::Terms, std::string> static_shop_sold3(
521 "shop_sold3",
522 1,
523 0
524);
525static TypedField<RPG::Terms, std::string> static_inn_a_greeting_1(
528 "inn_a_greeting_1",
529 1,
530 0
531);
532static TypedField<RPG::Terms, std::string> static_inn_a_greeting_2(
535 "inn_a_greeting_2",
536 1,
537 0
538);
539static TypedField<RPG::Terms, std::string> static_inn_a_greeting_3(
542 "inn_a_greeting_3",
543 1,
544 0
545);
546static TypedField<RPG::Terms, std::string> static_inn_a_accept(
549 "inn_a_accept",
550 1,
551 0
552);
553static TypedField<RPG::Terms, std::string> static_inn_a_cancel(
556 "inn_a_cancel",
557 1,
558 0
559);
560static TypedField<RPG::Terms, std::string> static_inn_b_greeting_1(
563 "inn_b_greeting_1",
564 1,
565 0
566);
567static TypedField<RPG::Terms, std::string> static_inn_b_greeting_2(
570 "inn_b_greeting_2",
571 1,
572 0
573);
574static TypedField<RPG::Terms, std::string> static_inn_b_greeting_3(
577 "inn_b_greeting_3",
578 1,
579 0
580);
581static TypedField<RPG::Terms, std::string> static_inn_b_accept(
584 "inn_b_accept",
585 1,
586 0
587);
588static TypedField<RPG::Terms, std::string> static_inn_b_cancel(
591 "inn_b_cancel",
592 1,
593 0
594);
595static TypedField<RPG::Terms, std::string> static_possessed_items(
598 "possessed_items",
599 1,
600 0
601);
602static TypedField<RPG::Terms, std::string> static_equipped_items(
605 "equipped_items",
606 1,
607 0
608);
609static TypedField<RPG::Terms, std::string> static_gold(
612 "gold",
613 1,
614 0
615);
616static TypedField<RPG::Terms, std::string> static_battle_fight(
619 "battle_fight",
620 1,
621 0
622);
623static TypedField<RPG::Terms, std::string> static_battle_auto(
626 "battle_auto",
627 1,
628 0
629);
630static TypedField<RPG::Terms, std::string> static_battle_escape(
633 "battle_escape",
634 1,
635 0
636);
637static TypedField<RPG::Terms, std::string> static_command_attack(
640 "command_attack",
641 1,
642 0
643);
644static TypedField<RPG::Terms, std::string> static_command_defend(
647 "command_defend",
648 1,
649 0
650);
651static TypedField<RPG::Terms, std::string> static_command_item(
654 "command_item",
655 1,
656 0
657);
658static TypedField<RPG::Terms, std::string> static_command_skill(
661 "command_skill",
662 1,
663 0
664);
665static TypedField<RPG::Terms, std::string> static_menu_equipment(
668 "menu_equipment",
669 1,
670 0
671);
672static TypedField<RPG::Terms, std::string> static_menu_save(
675 "menu_save",
676 1,
677 0
678);
679static TypedField<RPG::Terms, std::string> static_menu_quit(
682 "menu_quit",
683 1,
684 0
685);
686static TypedField<RPG::Terms, std::string> static_new_game(
689 "new_game",
690 1,
691 0
692);
693static TypedField<RPG::Terms, std::string> static_load_game(
696 "load_game",
697 1,
698 0
699);
700static TypedField<RPG::Terms, std::string> static_exit_game(
703 "exit_game",
704 1,
705 0
706);
707static TypedField<RPG::Terms, std::string> static_status(
710 "status",
711 1,
712 1
713);
717 "row",
718 1,
719 1
720);
721static TypedField<RPG::Terms, std::string> static_order(
724 "order",
725 1,
726 1
727);
728static TypedField<RPG::Terms, std::string> static_wait_on(
731 "wait_on",
732 1,
733 1
734);
735static TypedField<RPG::Terms, std::string> static_wait_off(
738 "wait_off",
739 1,
740 1
741);
742static TypedField<RPG::Terms, std::string> static_level(
745 "level",
746 1,
747 0
748);
749static TypedField<RPG::Terms, std::string> static_health_points(
752 "health_points",
753 1,
754 0
755);
756static TypedField<RPG::Terms, std::string> static_spirit_points(
759 "spirit_points",
760 1,
761 0
762);
763static TypedField<RPG::Terms, std::string> static_normal_status(
766 "normal_status",
767 1,
768 0
769);
770static TypedField<RPG::Terms, std::string> static_exp_short(
773 "exp_short",
774 1,
775 0
776);
777static TypedField<RPG::Terms, std::string> static_lvl_short(
780 "lvl_short",
781 1,
782 0
783);
784static TypedField<RPG::Terms, std::string> static_hp_short(
787 "hp_short",
788 1,
789 0
790);
791static TypedField<RPG::Terms, std::string> static_sp_short(
794 "sp_short",
795 1,
796 0
797);
798static TypedField<RPG::Terms, std::string> static_sp_cost(
801 "sp_cost",
802 1,
803 0
804);
805static TypedField<RPG::Terms, std::string> static_attack(
808 "attack",
809 1,
810 0
811);
812static TypedField<RPG::Terms, std::string> static_defense(
815 "defense",
816 1,
817 0
818);
819static TypedField<RPG::Terms, std::string> static_spirit(
822 "spirit",
823 1,
824 0
825);
826static TypedField<RPG::Terms, std::string> static_agility(
829 "agility",
830 1,
831 0
832);
833static TypedField<RPG::Terms, std::string> static_weapon(
836 "weapon",
837 1,
838 0
839);
840static TypedField<RPG::Terms, std::string> static_shield(
843 "shield",
844 1,
845 0
846);
847static TypedField<RPG::Terms, std::string> static_armor(
850 "armor",
851 1,
852 0
853);
854static TypedField<RPG::Terms, std::string> static_helmet(
857 "helmet",
858 1,
859 0
860);
861static TypedField<RPG::Terms, std::string> static_accessory(
864 "accessory",
865 1,
866 0
867);
868static TypedField<RPG::Terms, std::string> static_save_game_message(
871 "save_game_message",
872 1,
873 0
874);
875static TypedField<RPG::Terms, std::string> static_load_game_message(
878 "load_game_message",
879 1,
880 0
881);
882static TypedField<RPG::Terms, std::string> static_file(
885 "file",
886 1,
887 0
888);
889static TypedField<RPG::Terms, std::string> static_exit_game_message(
892 "exit_game_message",
893 1,
894 0
895);
899 "yes",
900 1,
901 0
902);
906 "no",
907 1,
908 0
909);
910
911
912template <>
914 &static_encounter,
915 &static_special_combat,
916 &static_escape_success,
917 &static_escape_failure,
918 &static_victory,
919 &static_defeat,
920 &static_exp_received,
921 &static_gold_recieved_a,
922 &static_gold_recieved_b,
923 &static_item_recieved,
924 &static_attacking,
925 &static_enemy_critical,
926 &static_actor_critical,
927 &static_defending,
928 &static_observing,
929 &static_focus,
930 &static_autodestruction,
931 &static_enemy_escape,
932 &static_enemy_transform,
933 &static_enemy_damaged,
934 &static_enemy_undamaged,
935 &static_actor_damaged,
936 &static_actor_undamaged,
937 &static_skill_failure_a,
938 &static_skill_failure_b,
939 &static_skill_failure_c,
940 &static_dodge,
941 &static_use_item,
942 &static_hp_recovery,
943 &static_parameter_increase,
944 &static_parameter_decrease,
945 &static_enemy_hp_absorbed,
946 &static_actor_hp_absorbed,
947 &static_resistance_increase,
948 &static_resistance_decrease,
949 &static_level_up,
950 &static_skill_learned,
951 &static_battle_start,
952 &static_miss,
953 &static_shop_greeting1,
954 &static_shop_regreeting1,
955 &static_shop_buy1,
956 &static_shop_sell1,
957 &static_shop_leave1,
958 &static_shop_buy_select1,
959 &static_shop_buy_number1,
960 &static_shop_purchased1,
961 &static_shop_sell_select1,
962 &static_shop_sell_number1,
963 &static_shop_sold1,
964 &static_shop_greeting2,
965 &static_shop_regreeting2,
966 &static_shop_buy2,
967 &static_shop_sell2,
968 &static_shop_leave2,
969 &static_shop_buy_select2,
970 &static_shop_buy_number2,
971 &static_shop_purchased2,
972 &static_shop_sell_select2,
973 &static_shop_sell_number2,
974 &static_shop_sold2,
975 &static_shop_greeting3,
976 &static_shop_regreeting3,
977 &static_shop_buy3,
978 &static_shop_sell3,
979 &static_shop_leave3,
980 &static_shop_buy_select3,
981 &static_shop_buy_number3,
982 &static_shop_purchased3,
983 &static_shop_sell_select3,
984 &static_shop_sell_number3,
985 &static_shop_sold3,
986 &static_inn_a_greeting_1,
987 &static_inn_a_greeting_2,
988 &static_inn_a_greeting_3,
989 &static_inn_a_accept,
990 &static_inn_a_cancel,
991 &static_inn_b_greeting_1,
992 &static_inn_b_greeting_2,
993 &static_inn_b_greeting_3,
994 &static_inn_b_accept,
995 &static_inn_b_cancel,
996 &static_possessed_items,
997 &static_equipped_items,
998 &static_gold,
999 &static_battle_fight,
1000 &static_battle_auto,
1001 &static_battle_escape,
1002 &static_command_attack,
1003 &static_command_defend,
1004 &static_command_item,
1005 &static_command_skill,
1006 &static_menu_equipment,
1007 &static_menu_save,
1008 &static_menu_quit,
1009 &static_new_game,
1010 &static_load_game,
1011 &static_exit_game,
1012 &static_status,
1013 &static_row,
1014 &static_order,
1015 &static_wait_on,
1016 &static_wait_off,
1017 &static_level,
1018 &static_health_points,
1019 &static_spirit_points,
1020 &static_normal_status,
1021 &static_exp_short,
1022 &static_lvl_short,
1023 &static_hp_short,
1024 &static_sp_short,
1025 &static_sp_cost,
1026 &static_attack,
1027 &static_defense,
1028 &static_spirit,
1029 &static_agility,
1030 &static_weapon,
1031 &static_shield,
1032 &static_armor,
1033 &static_helmet,
1034 &static_accessory,
1035 &static_save_game_message,
1036 &static_load_game_message,
1037 &static_file,
1038 &static_exit_game_message,
1039 &static_yes,
1040 &static_no,
1041 NULL
1042};
1043
1044template class Struct<RPG::Terms>;
std::string use_item
Definition: rpg_terms.h:51
std::string status
Definition: rpg_terms.h:122
std::string shop_buy_select3
Definition: rpg_terms.h:90
std::string escape_success
Definition: rpg_terms.h:26
std::string inn_a_greeting_3
Definition: rpg_terms.h:98
std::string shop_sold1
Definition: rpg_terms.h:73
std::string inn_a_greeting_2
Definition: rpg_terms.h:97
std::string row
Definition: rpg_terms.h:123
std::string shop_sell1
Definition: rpg_terms.h:66
std::string battle_fight
Definition: rpg_terms.h:109
std::string battle_auto
Definition: rpg_terms.h:110
std::string skill_failure_b
Definition: rpg_terms.h:48
std::string attacking
Definition: rpg_terms.h:34
std::string equipped_items
Definition: rpg_terms.h:107
std::string inn_b_accept
Definition: rpg_terms.h:104
std::string enemy_transform
Definition: rpg_terms.h:42
std::string hp_short
Definition: rpg_terms.h:133
std::string skill_failure_c
Definition: rpg_terms.h:49
std::string shop_leave3
Definition: rpg_terms.h:89
std::string possessed_items
Definition: rpg_terms.h:106
std::string shop_buy1
Definition: rpg_terms.h:65
std::string autodestruction
Definition: rpg_terms.h:40
std::string shield
Definition: rpg_terms.h:141
std::string lvl_short
Definition: rpg_terms.h:132
std::string special_combat
Definition: rpg_terms.h:25
std::string agility
Definition: rpg_terms.h:139
std::string enemy_escape
Definition: rpg_terms.h:41
std::string shop_sell_number3
Definition: rpg_terms.h:94
std::string shop_leave2
Definition: rpg_terms.h:78
std::string parameter_increase
Definition: rpg_terms.h:53
std::string shop_sell2
Definition: rpg_terms.h:77
std::string health_points
Definition: rpg_terms.h:128
std::string inn_b_greeting_2
Definition: rpg_terms.h:102
std::string enemy_undamaged
Definition: rpg_terms.h:44
std::string shop_buy_number2
Definition: rpg_terms.h:80
std::string menu_save
Definition: rpg_terms.h:117
std::string inn_b_greeting_1
Definition: rpg_terms.h:101
std::string exp_received
Definition: rpg_terms.h:30
std::string attack
Definition: rpg_terms.h:136
std::string spirit
Definition: rpg_terms.h:138
std::string skill_failure_a
Definition: rpg_terms.h:47
std::string shop_sell_number2
Definition: rpg_terms.h:83
std::string sp_short
Definition: rpg_terms.h:134
std::string shop_purchased1
Definition: rpg_terms.h:70
std::string exit_game
Definition: rpg_terms.h:121
std::string sp_cost
Definition: rpg_terms.h:135
std::string enemy_critical
Definition: rpg_terms.h:35
std::string enemy_hp_absorbed
Definition: rpg_terms.h:55
std::string shop_regreeting1
Definition: rpg_terms.h:64
std::string armor
Definition: rpg_terms.h:142
std::string shop_buy_select2
Definition: rpg_terms.h:79
std::string no
Definition: rpg_terms.h:150
std::string spirit_points
Definition: rpg_terms.h:129
std::string inn_b_cancel
Definition: rpg_terms.h:105
std::string shop_sell_select3
Definition: rpg_terms.h:93
std::string file
Definition: rpg_terms.h:147
std::string focus
Definition: rpg_terms.h:39
std::string command_item
Definition: rpg_terms.h:114
std::string dodge
Definition: rpg_terms.h:50
std::string command_attack
Definition: rpg_terms.h:112
std::string new_game
Definition: rpg_terms.h:119
std::string shop_buy_number1
Definition: rpg_terms.h:69
std::string shop_purchased2
Definition: rpg_terms.h:81
std::string shop_buy_select1
Definition: rpg_terms.h:68
std::string wait_on
Definition: rpg_terms.h:125
std::string inn_a_accept
Definition: rpg_terms.h:99
std::string shop_regreeting3
Definition: rpg_terms.h:86
std::string level
Definition: rpg_terms.h:127
std::string inn_a_greeting_1
Definition: rpg_terms.h:96
std::string save_game_message
Definition: rpg_terms.h:145
std::string miss
Definition: rpg_terms.h:62
std::string battle_escape
Definition: rpg_terms.h:111
std::string shop_buy_number3
Definition: rpg_terms.h:91
std::string resistance_decrease
Definition: rpg_terms.h:58
std::string actor_undamaged
Definition: rpg_terms.h:46
std::string command_skill
Definition: rpg_terms.h:115
std::string exit_game_message
Definition: rpg_terms.h:148
std::string shop_leave1
Definition: rpg_terms.h:67
std::string shop_regreeting2
Definition: rpg_terms.h:75
std::string shop_purchased3
Definition: rpg_terms.h:92
std::string parameter_decrease
Definition: rpg_terms.h:54
std::string load_game
Definition: rpg_terms.h:120
std::string shop_buy2
Definition: rpg_terms.h:76
std::string battle_start
Definition: rpg_terms.h:61
std::string accessory
Definition: rpg_terms.h:144
std::string helmet
Definition: rpg_terms.h:143
std::string defense
Definition: rpg_terms.h:137
std::string gold
Definition: rpg_terms.h:108
std::string shop_greeting3
Definition: rpg_terms.h:85
std::string inn_b_greeting_3
Definition: rpg_terms.h:103
std::string yes
Definition: rpg_terms.h:149
std::string level_up
Definition: rpg_terms.h:59
std::string resistance_increase
Definition: rpg_terms.h:57
std::string menu_equipment
Definition: rpg_terms.h:116
std::string shop_sold3
Definition: rpg_terms.h:95
std::string exp_short
Definition: rpg_terms.h:131
std::string gold_recieved_b
Definition: rpg_terms.h:32
std::string observing
Definition: rpg_terms.h:38
std::string normal_status
Definition: rpg_terms.h:130
std::string defeat
Definition: rpg_terms.h:29
std::string encounter
Definition: rpg_terms.h:24
std::string defending
Definition: rpg_terms.h:37
std::string enemy_damaged
Definition: rpg_terms.h:43
std::string shop_sold2
Definition: rpg_terms.h:84
std::string victory
Definition: rpg_terms.h:28
std::string wait_off
Definition: rpg_terms.h:126
std::string command_defend
Definition: rpg_terms.h:113
std::string skill_learned
Definition: rpg_terms.h:60
std::string shop_sell3
Definition: rpg_terms.h:88
std::string item_recieved
Definition: rpg_terms.h:33
std::string inn_a_cancel
Definition: rpg_terms.h:100
std::string shop_buy3
Definition: rpg_terms.h:87
std::string load_game_message
Definition: rpg_terms.h:146
std::string shop_greeting1
Definition: rpg_terms.h:63
std::string hp_recovery
Definition: rpg_terms.h:52
std::string menu_quit
Definition: rpg_terms.h:118
std::string escape_failure
Definition: rpg_terms.h:27
std::string shop_sell_select1
Definition: rpg_terms.h:71
std::string order
Definition: rpg_terms.h:124
std::string gold_recieved_a
Definition: rpg_terms.h:31
std::string shop_sell_number1
Definition: rpg_terms.h:72
std::string shop_greeting2
Definition: rpg_terms.h:74
std::string weapon
Definition: rpg_terms.h:140
std::string shop_sell_select2
Definition: rpg_terms.h:82
std::string actor_damaged
Definition: rpg_terms.h:45
std::string actor_hp_absorbed
Definition: rpg_terms.h:56
std::string actor_critical
Definition: rpg_terms.h:36